713 lines
20 KiB
C#
713 lines
20 KiB
C#
using System;
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using Unity.Jobs.LowLevel.Unsafe;
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using UnityEngine.TestTools;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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using System.Threading;
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using System.Diagnostics;
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using UnityEditor;
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using Debug = UnityEngine.Debug;
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using System.Text.RegularExpressions;
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using Unity.Profiling;
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using UnityEditor.Compilation;
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using System.IO;
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[TestFixture]
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public class EditModeTest
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{
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private const int MaxIterations = 500;
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[UnityTest]
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public IEnumerator CheckBurstJobEnabledDisabled()
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{
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BurstCompiler.Options.EnableBurstCompileSynchronously = true;
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try
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{
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foreach(var item in CheckBurstJobDisabled()) yield return item;
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foreach(var item in CheckBurstJobEnabled()) yield return item;
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}
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finally
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{
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BurstCompiler.Options.EnableBurstCompilation = true;
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}
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}
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private IEnumerable CheckBurstJobEnabled()
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{
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BurstCompiler.Options.EnableBurstCompilation = true;
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yield return null;
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using (var jobTester = new BurstJobTester2())
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{
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var result = jobTester.Calculate();
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Assert.AreNotEqual(0.0f, result);
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}
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}
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private IEnumerable CheckBurstJobDisabled()
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{
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BurstCompiler.Options.EnableBurstCompilation = false;
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yield return null;
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using (var jobTester = new BurstJobTester2())
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{
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var result = jobTester.Calculate();
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Assert.AreEqual(0.0f, result);
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}
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}
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[UnityTest]
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public IEnumerator CheckJobWithNativeArray()
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{
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BurstCompiler.Options.EnableBurstCompileSynchronously = true;
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BurstCompiler.Options.EnableBurstCompilation = true;
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yield return null;
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var job = new BurstJobTester2.MyJobCreatingAndDisposingNativeArray()
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{
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Length = 128,
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Result = new NativeArray<int>(16, Allocator.TempJob)
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};
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var handle = job.Schedule();
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handle.Complete();
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try
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{
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Assert.AreEqual(job.Length, job.Result[0]);
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}
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finally
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{
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job.Result.Dispose();
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}
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}
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#if UNITY_BURST_BUG_FUNCTION_POINTER_FIXED
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[UnityTest]
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public IEnumerator CheckBurstFunctionPointerException()
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{
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BurstCompiler.Options.EnableBurstCompileSynchronously = true;
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BurstCompiler.Options.EnableBurstCompilation = true;
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yield return null;
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using (var jobTester = new BurstJobTester())
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{
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var exception = Assert.Throws<InvalidOperationException>(() => jobTester.CheckFunctionPointer());
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StringAssert.Contains("Exception was thrown from a function compiled with Burst", exception.Message);
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}
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}
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#endif
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[BurstCompile(CompileSynchronously = true)]
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private struct HashTestJob : IJob
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{
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public NativeArray<int> Hashes;
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public void Execute()
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{
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Hashes[0] = BurstRuntime.GetHashCode32<int>();
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Hashes[1] = TypeHashWrapper.GetIntHash();
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Hashes[2] = BurstRuntime.GetHashCode32<TypeHashWrapper.SomeStruct<int>>();
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Hashes[3] = TypeHashWrapper.GetGenericHash<int>();
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}
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}
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[Test]
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public static void TestTypeHash()
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{
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HashTestJob job = new HashTestJob
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{
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Hashes = new NativeArray<int>(4, Allocator.TempJob)
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};
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job.Schedule().Complete();
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var hash0 = job.Hashes[0];
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var hash1 = job.Hashes[1];
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var hash2 = job.Hashes[2];
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var hash3 = job.Hashes[3];
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job.Hashes.Dispose();
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Assert.AreEqual(hash0, hash1, "BurstRuntime.GetHashCode32<int>() has returned two different hashes");
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Assert.AreEqual(hash2, hash3, "BurstRuntime.GetHashCode32<SomeStruct<int>>() has returned two different hashes");
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksWithDomainReload()
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{
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{
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var job = new SafetyCheckJobWithDomainReload();
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{
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// Run with safety-checks true
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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job.Result = new NativeArray<int>(1, Allocator.TempJob);
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try
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{
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var handle = job.Schedule();
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handle.Complete();
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Assert.AreEqual(2, job.Result[0]);
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}
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finally
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{
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job.Result.Dispose();
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}
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}
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{
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// Run with safety-checks false
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BurstCompiler.Options.EnableBurstSafetyChecks = false;
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job.Result = new NativeArray<int>(1, Allocator.TempJob);
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bool hasException = false;
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try
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{
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var handle = job.Schedule();
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handle.Complete();
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Assert.AreEqual(1, job.Result[0]);
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}
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catch
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{
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hasException = true;
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throw;
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}
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finally
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{
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job.Result.Dispose();
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if (hasException)
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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}
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}
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}
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}
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// Ask for domain reload
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EditorUtility.RequestScriptReload();
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// Wait for the domain reload to be completed
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yield return new WaitForDomainReload();
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{
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// The safety checks should have been disabled by the previous code
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Assert.False(BurstCompiler.Options.EnableBurstSafetyChecks);
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// Restore safety checks
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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}
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}
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[BurstCompile(CompileSynchronously = true)]
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private struct DebugLogJob : IJob
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{
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public int Value;
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public void Execute()
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{
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UnityEngine.Debug.Log($"This is a string logged from a job with burst with the following {Value}");
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}
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}
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[Test]
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public static void TestDebugLog()
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{
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var job = new DebugLogJob
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{
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Value = 256
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};
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job.Schedule().Complete();
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}
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[BurstCompile(CompileSynchronously = true, Debug = true)]
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struct DebugLogErrorJob : IJob
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{
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public void Execute()
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{
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UnityEngine.Debug.LogError("X");
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}
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}
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[UnityTest]
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public IEnumerator DebugLogError()
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{
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LogAssert.Expect(LogType.Error, "X");
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var jobData = new DebugLogErrorJob();
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jobData.Run();
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yield return null;
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}
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[BurstCompile(CompileSynchronously = true)]
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private struct SafetyCheckJobWithDomainReload : IJob
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{
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public NativeArray<int> Result;
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public void Execute()
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{
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Result[0] = 1;
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SetResultWithSafetyChecksOnly();
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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private void SetResultWithSafetyChecksOnly()
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{
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Result[0] = 2;
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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private static void SafelySetSomeBool(ref bool b)
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{
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b = true;
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}
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[BurstCompile(DisableSafetyChecks = false)]
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private struct EnabledSafetyChecksJob : IJob
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{
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[WriteOnly] public NativeArray<int> WasHit;
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public void Execute()
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{
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var b = false;
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SafelySetSomeBool(ref b);
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WasHit[0] = b ? 1 : 0;
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}
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}
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[BurstCompile(DisableSafetyChecks = true)]
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private struct DisabledSafetyChecksJob : IJob
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{
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[WriteOnly] public NativeArray<int> WasHit;
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public void Execute()
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{
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var b = false;
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SafelySetSomeBool(ref b);
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WasHit[0] = b ? 1 : 0;
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}
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOffGloballyAndOnInJob()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = false;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var job = new EnabledSafetyChecksJob()
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{
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WasHit = new NativeArray<int>(1, Allocator.TempJob)
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};
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job.Schedule().Complete();
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try
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{
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// Safety checks are off globally which overwrites the job having safety checks on.
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Assert.AreEqual(0, job.WasHit[0]);
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}
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finally
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{
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job.WasHit.Dispose();
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}
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOffGloballyAndOffInJob()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = false;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var job = new DisabledSafetyChecksJob()
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{
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WasHit = new NativeArray<int>(1, Allocator.TempJob)
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};
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job.Schedule().Complete();
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try
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{
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// Safety checks are off globally and off in job.
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Assert.AreEqual(0, job.WasHit[0]);
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}
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finally
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{
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job.WasHit.Dispose();
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}
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOnGloballyAndOnInJob()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var job = new EnabledSafetyChecksJob()
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{
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WasHit = new NativeArray<int>(1, Allocator.TempJob)
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};
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job.Schedule().Complete();
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try
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{
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// Safety checks are on globally and on in job.
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Assert.AreEqual(1, job.WasHit[0]);
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}
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finally
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{
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job.WasHit.Dispose();
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}
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOnGloballyAndOffInJob()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var job = new DisabledSafetyChecksJob()
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{
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WasHit = new NativeArray<int>(1, Allocator.TempJob)
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};
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job.Schedule().Complete();
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try
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{
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// Safety checks are on globally but off in job.
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Assert.AreEqual(0, job.WasHit[0]);
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}
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finally
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{
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job.WasHit.Dispose();
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}
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}
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[UnityTest]
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public IEnumerator CheckForceSafetyChecksWorks()
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{
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = true;
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yield return null;
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var job = new DisabledSafetyChecksJob()
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{
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WasHit = new NativeArray<int>(1, Allocator.TempJob)
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};
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job.Schedule().Complete();
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try
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{
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// Even though the job has set disabled safety checks, the menu item 'Force On'
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// has been set which overrides any other requested behaviour.
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Assert.AreEqual(1, job.WasHit[0]);
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}
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finally
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{
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job.WasHit.Dispose();
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}
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}
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[UnityTest]
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public IEnumerator CheckSharedStaticWithDomainReload()
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{
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// Check that on a first access, SharedStatic is always empty
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AssertTestSharedStaticEmpty();
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// Fill with some data
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TestSharedStatic.SharedValue.Data = new TestSharedStatic(1, 2, 3, 4);
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Assert.AreEqual(1, TestSharedStatic.SharedValue.Data.Value1);
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Assert.AreEqual(2, TestSharedStatic.SharedValue.Data.Value2);
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Assert.AreEqual(3, TestSharedStatic.SharedValue.Data.Value3);
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Assert.AreEqual(4, TestSharedStatic.SharedValue.Data.Value4);
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// Ask for domain reload
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EditorUtility.RequestScriptReload();
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// Wait for the domain reload to be completed
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yield return new WaitForDomainReload();
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// Make sure that after a domain reload everything is initialized back to zero
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AssertTestSharedStaticEmpty();
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}
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private static void AssertTestSharedStaticEmpty()
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{
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Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value1);
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Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value2);
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Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value3);
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Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value4);
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}
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private struct TestSharedStatic
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{
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public static readonly SharedStatic<TestSharedStatic> SharedValue = SharedStatic<TestSharedStatic>.GetOrCreate<TestSharedStatic>();
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public TestSharedStatic(int value1, long value2, long value3, long value4)
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{
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Value1 = value1;
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Value2 = value2;
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Value3 = value3;
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Value4 = value4;
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}
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public int Value1;
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public long Value2;
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public long Value3;
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public long Value4;
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}
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static EditModeTest()
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{
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// UnityEngine.Debug.Log("Domain Reload");
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}
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[BurstCompile]
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private static class FunctionPointers
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{
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public delegate int SafetyChecksDelegate();
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[BurstCompile(DisableSafetyChecks = false)]
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public static int WithSafetyChecksEnabled()
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{
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var b = false;
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SafelySetSomeBool(ref b);
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return b ? 1 : 0;
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}
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[BurstCompile(DisableSafetyChecks = true)]
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public static int WithSafetyChecksDisabled()
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{
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var b = false;
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SafelySetSomeBool(ref b);
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return b ? 1 : 0;
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}
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOffGloballyAndOffInFunctionPointer()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = false;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksDisabled);
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// Safety Checks are off globally and off in the job.
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Assert.AreEqual(0, funcPtr.Invoke());
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOffGloballyAndOnInFunctionPointer()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = false;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksEnabled);
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// Safety Checks are off globally and on in job, but the global setting takes precedence.
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Assert.AreEqual(0, funcPtr.Invoke());
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOnGloballyAndOffInFunctionPointer()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksDisabled);
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// Safety Checks are on globally and off in the job, so the job takes predence.
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Assert.AreEqual(0, funcPtr.Invoke());
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}
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[UnityTest]
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public IEnumerator CheckSafetyChecksOnGloballyAndOnInFunctionPointer()
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{
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BurstCompiler.Options.EnableBurstSafetyChecks = true;
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = false;
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yield return null;
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var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksEnabled);
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// Safety Checks are on globally and on in the job.
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Assert.AreEqual(1, funcPtr.Invoke());
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}
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[UnityTest]
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public IEnumerator CheckFunctionPointerForceSafetyChecksWorks()
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{
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BurstCompiler.Options.ForceEnableBurstSafetyChecks = true;
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yield return null;
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var funcPtr = BurstCompiler.CompileFunctionPointer<FunctionPointers.SafetyChecksDelegate>(FunctionPointers.WithSafetyChecksDisabled);
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// Even though the job has set disabled safety checks, the menu item 'Force On'
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// has been set which overrides any other requested behaviour.
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Assert.AreEqual(1, funcPtr.Invoke());
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}
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[BurstCompile(CompileSynchronously = true)]
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private struct DebugDrawLineJob : IJob
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{
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public void Execute()
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{
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Debug.DrawLine(new Vector3(0, 0, 0), new Vector3(5, 0, 0), Color.green);
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}
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}
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[Test]
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public void TestDebugDrawLine()
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{
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var job = new DebugDrawLineJob();
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job.Schedule().Complete();
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}
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[BurstCompile]
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private static class ProfilerMarkerWrapper
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{
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private static readonly ProfilerMarker StaticMarker = new ProfilerMarker("TestStaticBurst");
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[BurstCompile(CompileSynchronously = true)]
|
|
public static int CreateAndUseProfilerMarker(int start)
|
|
{
|
|
using (StaticMarker.Auto())
|
|
{
|
|
var p = new ProfilerMarker("TestBurst");
|
|
p.Begin();
|
|
var result = 0;
|
|
for (var i = start; i < start + 100000; i++)
|
|
{
|
|
result += i;
|
|
}
|
|
p.End();
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
private delegate int IntReturnIntDelegate(int param);
|
|
|
|
[Test]
|
|
public void TestCreateProfilerMarker()
|
|
{
|
|
var fp = BurstCompiler.CompileFunctionPointer<IntReturnIntDelegate>(ProfilerMarkerWrapper.CreateAndUseProfilerMarker);
|
|
fp.Invoke(5);
|
|
}
|
|
|
|
[BurstCompile]
|
|
private static class EnsureAssemblyBuilderDoesNotInvalidFunctionPointers
|
|
{
|
|
[BurstDiscard]
|
|
private static void MessOnManaged(ref int x) => x = 42;
|
|
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
public static int WithBurst()
|
|
{
|
|
int x = 13;
|
|
MessOnManaged(ref x);
|
|
return x;
|
|
}
|
|
}
|
|
|
|
#if !UNITY_2023_1_OR_NEWER
|
|
[Test]
|
|
public void TestAssemblyBuilder()
|
|
{
|
|
var preBuilder = EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst();
|
|
Assert.AreEqual(13, preBuilder);
|
|
|
|
var tempDirectory = Path.GetTempPath();
|
|
|
|
var script = Path.Combine(tempDirectory, "BurstGeneratedAssembly.cs");
|
|
|
|
File.WriteAllText(script, @"
|
|
using Unity.Burst;
|
|
|
|
namespace BurstGeneratedAssembly
|
|
{
|
|
[BurstCompile]
|
|
public static class MyStuff
|
|
{
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
public static int BurstedFunction(int x) => x + 1;
|
|
}
|
|
}
|
|
|
|
");
|
|
|
|
var dll = Path.Combine(tempDirectory, "BurstGeneratedAssembly.dll");
|
|
|
|
var builder = new AssemblyBuilder(dll, script);
|
|
|
|
Assert.IsTrue(builder.Build());
|
|
|
|
// Busy wait for the build to be done.
|
|
while (builder.status != AssemblyBuilderStatus.Finished)
|
|
{
|
|
Assert.AreEqual(preBuilder, EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst());
|
|
Thread.Sleep(10);
|
|
}
|
|
|
|
Assert.AreEqual(preBuilder, EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst());
|
|
}
|
|
#endif
|
|
|
|
[UnityTest]
|
|
public IEnumerator CheckChangingScriptOptimizationMode()
|
|
{
|
|
static void CheckBurstIsEnabled()
|
|
{
|
|
using (var jobTester = new BurstJobTester2())
|
|
{
|
|
var result = jobTester.Calculate();
|
|
Assert.AreNotEqual(0.0f, result);
|
|
}
|
|
}
|
|
|
|
CheckBurstIsEnabled();
|
|
|
|
// Switch scripting code optimization mode from Release to Debug.
|
|
Assert.AreEqual(CodeOptimization.Release, CompilationPipeline.codeOptimization);
|
|
CompilationPipeline.codeOptimization = CodeOptimization.Debug;
|
|
|
|
// Wait for the domain reload to be completed
|
|
yield return new WaitForDomainReload();
|
|
|
|
CheckBurstIsEnabled();
|
|
|
|
// Set scripting code optimization mode back to Release.
|
|
CompilationPipeline.codeOptimization = CodeOptimization.Release;
|
|
|
|
// Wait for the domain reload to be completed
|
|
yield return new WaitForDomainReload();
|
|
|
|
CheckBurstIsEnabled();
|
|
}
|
|
}
|