127 lines
4.3 KiB
C#
127 lines
4.3 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Tilemaps;
|
|
|
|
namespace UnityEditor.Tilemaps
|
|
{
|
|
internal class SceneViewOpenTilePaletteHelper : ScriptableSingleton<SceneViewOpenTilePaletteHelper>
|
|
{
|
|
private bool m_RegisteredEventHandlers;
|
|
private bool m_IsSelectionValid;
|
|
|
|
[InitializeOnLoadMethod]
|
|
private static void Initialize()
|
|
{
|
|
instance.RegisterEventHandlers();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
RegisterEventHandlers();
|
|
}
|
|
|
|
private void RegisterEventHandlers()
|
|
{
|
|
if (m_RegisteredEventHandlers)
|
|
return;
|
|
|
|
Selection.selectionChanged += SelectionChanged;
|
|
EditorApplication.hierarchyChanged += SelectionChanged;
|
|
|
|
m_IsSelectionValid = IsSelectionValid();
|
|
|
|
m_RegisteredEventHandlers = true;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
Selection.selectionChanged -= SelectionChanged;
|
|
EditorApplication.hierarchyChanged -= SelectionChanged;
|
|
m_RegisteredEventHandlers = false;
|
|
}
|
|
|
|
internal static void OpenTilePalette()
|
|
{
|
|
GridPaintPaletteWindow.OpenTilemapPalette();
|
|
|
|
var target = Selection.activeGameObject;
|
|
if (target != null)
|
|
{
|
|
if (PrefabUtility.IsPartOfPrefabAsset(target))
|
|
{
|
|
var path = AssetDatabase.GetAssetPath(target);
|
|
if (AssetDatabase.LoadAssetAtPath<GridPalette>(path))
|
|
{
|
|
GridPaintingState.palette = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
|
}
|
|
}
|
|
else if (GridPaintingState.validTargets != null)
|
|
{
|
|
var grid = target.GetComponent<GridLayout>();
|
|
if (grid != null)
|
|
{
|
|
foreach (var validTarget in GridPaintingState.validTargets)
|
|
{
|
|
if (validTarget == target)
|
|
{
|
|
GridPaintingState.scenePaintTarget = target;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static bool IsActive()
|
|
{
|
|
if (GridPaintPaletteWindow.isActive)
|
|
return false;
|
|
return instance.m_IsSelectionValid;
|
|
}
|
|
|
|
internal static bool IsSelectionValid()
|
|
{
|
|
if (Selection.activeObject == null)
|
|
return false;
|
|
if (Selection.activeObject is TileBase)
|
|
return true;
|
|
if (Selection.activeGameObject != null && Selection.activeGameObject.GetComponent<GridLayout>() != null)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
private void SelectionChanged()
|
|
{
|
|
m_IsSelectionValid = IsSelectionValid();
|
|
}
|
|
|
|
internal class SceneViewOpenTilePaletteProperties
|
|
{
|
|
public static readonly string showInSceneViewEditorPref = "OpenTilePalette.ShowInSceneView";
|
|
public static readonly string showInSceneViewLookup = "Show Open Tile Palette in Scene View";
|
|
|
|
public static readonly GUIContent showInSceneViewLabel = EditorGUIUtility.TrTextContent(showInSceneViewLookup, "Shows an overlay in the SceneView for opening the Tile Palette when selecting an object that interacts with the Tile Palette.");
|
|
}
|
|
|
|
internal static bool showInSceneViewActive
|
|
{
|
|
get { return EditorPrefs.GetBool(SceneViewOpenTilePaletteProperties.showInSceneViewEditorPref, true); }
|
|
set { EditorPrefs.SetBool(SceneViewOpenTilePaletteProperties.showInSceneViewEditorPref, value); }
|
|
}
|
|
|
|
internal static void PreferencesGUI()
|
|
{
|
|
using (new SettingsWindow.GUIScope())
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
var val = EditorGUILayout.Toggle(SceneViewOpenTilePaletteProperties.showInSceneViewLabel, showInSceneViewActive);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
showInSceneViewActive = val;
|
|
SceneView.RepaintAll();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|