142 lines
5.3 KiB
C#
142 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Tilemaps
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{
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/// <summary>
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/// Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
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/// </summary>
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[MovedFrom(true, "UnityEngine")]
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[Serializable]
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[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleOverrideTile.html")]
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public class AdvancedRuleOverrideTile : RuleOverrideTile
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{
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/// <summary>
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/// Gets the overriding TilingRuleOutput of a given TilingRule.
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/// </summary>
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/// <param name="originalRule">The original TilingRule that is overridden</param>
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public RuleTile.TilingRuleOutput this[RuleTile.TilingRule originalRule]
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{
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get
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{
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foreach (var overrideRule in m_OverrideTilingRules)
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if (overrideRule.m_Id == originalRule.m_Id)
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return overrideRule;
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return null;
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}
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set
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{
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for (int i = m_OverrideTilingRules.Count - 1; i >= 0; i--)
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{
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if (m_OverrideTilingRules[i].m_Id == originalRule.m_Id)
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{
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m_OverrideTilingRules.RemoveAt(i);
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break;
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}
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}
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if (value != null)
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{
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var json = JsonUtility.ToJson(value);
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var overrideRule = JsonUtility.FromJson<RuleTile.TilingRuleOutput>(json);
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m_OverrideTilingRules.Add(overrideRule);
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}
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}
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}
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/// <summary>
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/// The Default Sprite set when creating a new Rule override.
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/// </summary>
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public Sprite m_DefaultSprite;
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/// <summary>
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/// The Default GameObject set when creating a new Rule override.
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/// </summary>
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public GameObject m_DefaultGameObject;
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/// <summary>
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/// The Default Collider Type set when creating a new Rule override.
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/// </summary>
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public Tile.ColliderType m_DefaultColliderType = Tile.ColliderType.Sprite;
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/// <summary>
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/// A list of TilingRule Overrides
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/// </summary>
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public List<RuleTile.TilingRuleOutput> m_OverrideTilingRules = new List<RuleTile.TilingRuleOutput>();
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/// <summary>
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/// Applies overrides to this
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/// </summary>
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/// <param name="overrides">A list of overrides to apply</param>
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/// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
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public void ApplyOverrides(IList<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> overrides)
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{
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if (overrides == null)
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throw new System.ArgumentNullException("overrides");
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for (int i = 0; i < overrides.Count; i++)
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this[overrides[i].Key] = overrides[i].Value;
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}
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/// <summary>
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/// Gets overrides for this
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/// </summary>
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/// <param name="overrides">A list of overrides to fill</param>
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/// <param name="validCount">Returns the number of valid overrides for Rules</param>
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/// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
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public void GetOverrides(List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> overrides, ref int validCount)
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{
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if (overrides == null)
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throw new System.ArgumentNullException("overrides");
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overrides.Clear();
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if (m_Tile)
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{
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foreach (var originalRule in m_Tile.m_TilingRules)
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{
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RuleTile.TilingRuleOutput overrideRule = this[originalRule];
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overrides.Add(new KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>(originalRule, overrideRule));
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}
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}
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validCount = overrides.Count;
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foreach (var overrideRule in m_OverrideTilingRules)
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{
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if (!overrides.Exists(o => o.Key.m_Id == overrideRule.m_Id))
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{
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var originalRule = new RuleTile.TilingRule() { m_Id = overrideRule.m_Id };
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overrides.Add(new KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>(originalRule, overrideRule));
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}
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}
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}
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/// <summary>
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/// Updates the Rules with the Overrides set for this AdvancedRuleOverrideTile
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/// </summary>
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public override void Override()
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{
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if (!m_Tile || !m_InstanceTile)
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return;
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PrepareOverride();
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var tile = m_InstanceTile;
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tile.m_DefaultSprite = m_DefaultSprite;
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tile.m_DefaultGameObject = m_DefaultGameObject;
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tile.m_DefaultColliderType = m_DefaultColliderType;
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foreach (var rule in tile.m_TilingRules)
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{
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var overrideRule = this[rule];
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if (overrideRule != null)
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{
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JsonUtility.FromJsonOverwrite(JsonUtility.ToJson(overrideRule), rule);
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}
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}
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}
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}
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}
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