216 lines
9.3 KiB
C#
216 lines
9.3 KiB
C#
using UnityEngine;
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using UnityEngine.Tilemaps;
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using UnityEditorInternal;
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using System.Collections.Generic;
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namespace UnityEditor
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{
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/// <summary>
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/// The Editor for an AdvancedRuleOverrideTileEditor.
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/// </summary>
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[CustomEditor(typeof(AdvancedRuleOverrideTile))]
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public class AdvancedRuleOverrideTileEditor : RuleOverrideTileEditor
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{
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private static class Styles
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{
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public static readonly GUIContent defaultSprite = EditorGUIUtility.TrTextContent("Default Sprite"
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, "Overrides the default Sprite for the original Rule Tile.");
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public static readonly GUIContent defaultGameObject = EditorGUIUtility.TrTextContent("Default GameObject"
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, "Overrides the default GameObject for the original Rule Tile.");
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public static readonly GUIContent defaultCollider = EditorGUIUtility.TrTextContent("Default Collider"
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, "Overrides the default Collider for the original Rule Tile.");
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}
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/// <summary>
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/// The AdvancedRuleOverrideTile being edited.
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/// </summary>
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public new AdvancedRuleOverrideTile overrideTile => target as AdvancedRuleOverrideTile;
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List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> m_Rules = new List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>>();
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private ReorderableList m_RuleList;
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private int m_MissingOriginalRuleIndex;
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private HashSet<int> m_UniqueIds = new HashSet<int>();
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static float k_DefaultElementHeight { get { return RuleTileEditor.k_DefaultElementHeight; } }
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static float k_SingleLineHeight { get { return RuleTileEditor.k_SingleLineHeight; } }
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/// <summary>
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/// OnEnable for the AdvancedRuleOverrideTileEditor
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/// </summary>
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public override void OnEnable()
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{
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if (m_RuleList == null)
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{
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m_RuleList = new ReorderableList(m_Rules, typeof(KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRule>), false, true, false, false);
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m_RuleList.drawHeaderCallback = DrawRulesHeader;
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m_RuleList.drawElementCallback = DrawRuleElement;
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m_RuleList.elementHeightCallback = GetRuleElementHeight;
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}
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}
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/// <summary>
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/// Draws the Inspector GUI for the AdvancedRuleOverrideTileEditor
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/// </summary>
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public override void OnInspectorGUI()
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{
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serializedObject.UpdateIfRequiredOrScript();
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DrawTileField();
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EditorGUI.BeginChangeCheck();
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overrideTile.m_DefaultSprite = EditorGUILayout.ObjectField(Styles.defaultSprite, overrideTile.m_DefaultSprite, typeof(Sprite), false) as Sprite;
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overrideTile.m_DefaultGameObject = EditorGUILayout.ObjectField(Styles.defaultGameObject, overrideTile.m_DefaultGameObject, typeof(GameObject), false) as GameObject;
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overrideTile.m_DefaultColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup(Styles.defaultCollider, overrideTile.m_DefaultColliderType);
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if (EditorGUI.EndChangeCheck())
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SaveTile();
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DrawCustomFields();
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if (overrideTile.m_Tile)
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{
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ValidateRuleTile(overrideTile.m_Tile);
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overrideTile.GetOverrides(m_Rules, ref m_MissingOriginalRuleIndex);
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}
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m_RuleList.DoLayoutList();
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}
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private void ValidateRuleTile(RuleTile ruleTile)
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{
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// Ensure that each Tiling Rule in the RuleTile has a unique ID
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m_UniqueIds.Clear();
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var startId = 0;
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foreach (var rule in ruleTile.m_TilingRules)
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{
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if (m_UniqueIds.Contains(rule.m_Id))
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{
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do
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{
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rule.m_Id = startId++;
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} while (m_UniqueIds.Contains(rule.m_Id));
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EditorUtility.SetDirty(ruleTile);
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}
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m_UniqueIds.Add(rule.m_Id);
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startId++;
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}
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}
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/// <summary>
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/// Draws the Header for the Rule list
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/// </summary>
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/// <param name="rect">Rect to draw the header in</param>
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public void DrawRulesHeader(Rect rect)
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{
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GUI.Label(rect, "Tiling Rules", EditorStyles.label);
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}
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/// <summary>
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/// Draws the Rule element for the Rule list
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/// </summary>
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/// <param name="rect">Rect to draw the Rule Element in</param>
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/// <param name="index">Index of the Rule Element to draw</param>
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/// <param name="active">Whether the Rule Element is active</param>
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/// <param name="focused">Whether the Rule Element is focused</param>
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public void DrawRuleElement(Rect rect, int index, bool active, bool focused)
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{
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RuleTile.TilingRule originalRule = m_Rules[index].Key;
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if (originalRule == null)
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return;
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RuleTile.TilingRuleOutput overrideRule = m_Rules[index].Value;
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bool isMissing = index >= m_MissingOriginalRuleIndex;
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DrawToggleInternal(new Rect(rect.xMin, rect.yMin, 16, rect.height));
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DrawRuleInternal(new Rect(rect.xMin + 16, rect.yMin, rect.width - 16, rect.height));
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void DrawToggleInternal(Rect r)
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{
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EditorGUI.BeginChangeCheck();
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bool enabled = EditorGUI.Toggle(new Rect(r.xMin, r.yMin, r.width, k_SingleLineHeight), overrideRule != null);
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if (EditorGUI.EndChangeCheck())
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{
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if (enabled)
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overrideTile[originalRule] = originalRule;
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else
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overrideTile[originalRule] = null;
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SaveTile();
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}
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}
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void DrawRuleInternal(Rect r)
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{
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EditorGUI.BeginChangeCheck();
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DrawRule(r, overrideRule ?? originalRule, overrideRule != null, originalRule, isMissing);
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if (EditorGUI.EndChangeCheck())
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SaveTile();
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}
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}
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/// <summary>
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/// Draw a Rule Override for the AdvancedRuleOverrideTileEditor
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/// </summary>
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/// <param name="rect">Rect to draw the Rule in</param>
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/// <param name="rule">The Rule Override to draw</param>
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/// <param name="isOverride">Whether the original Rule is being overridden</param>
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/// <param name="originalRule">Original Rule to override</param>
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/// <param name="isMissing">Whether the original Rule is missing</param>
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public void DrawRule(Rect rect, RuleTile.TilingRuleOutput rule, bool isOverride, RuleTile.TilingRule originalRule, bool isMissing)
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{
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if (isMissing)
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{
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EditorGUI.HelpBox(new Rect(rect.xMin, rect.yMin, rect.width, 16), "Original Tiling Rule missing", MessageType.Warning);
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rect.yMin += 16;
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}
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using (new EditorGUI.DisabledScope(!isOverride))
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{
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float yPos = rect.yMin + 2f;
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float height = rect.height - k_PaddingBetweenRules;
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float matrixWidth = k_DefaultElementHeight;
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BoundsInt ruleBounds = originalRule.GetBounds();
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BoundsInt ruleGuiBounds = ruleTileEditor.GetRuleGUIBounds(ruleBounds, originalRule);
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Vector2 matrixSize = ruleTileEditor.GetMatrixSize(ruleGuiBounds);
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Vector2 matrixSizeRate = matrixSize / Mathf.Max(matrixSize.x, matrixSize.y);
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Vector2 matrixRectSize = new Vector2(matrixWidth * matrixSizeRate.x, k_DefaultElementHeight * matrixSizeRate.y);
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Vector2 matrixRectPosition = new Vector2(rect.xMax - matrixWidth * 2f - 10f, yPos);
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matrixRectPosition.x += (matrixWidth - matrixRectSize.x) * 0.5f;
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matrixRectPosition.y += (k_DefaultElementHeight - matrixRectSize.y) * 0.5f;
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Rect inspectorRect = new Rect(rect.xMin, yPos, rect.width - matrixWidth * 2f - 20f, height);
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Rect matrixRect = new Rect(matrixRectPosition, matrixRectSize);
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Rect spriteRect = new Rect(rect.xMax - matrixWidth - 5f, yPos, matrixWidth, k_DefaultElementHeight);
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ruleTileEditor.RuleInspectorOnGUI(inspectorRect, rule);
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ruleTileEditor.SpriteOnGUI(spriteRect, rule);
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if (!isMissing)
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using (new EditorGUI.DisabledScope(true))
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ruleTileEditor.RuleMatrixOnGUI(overrideTile.m_InstanceTile, matrixRect, ruleGuiBounds, originalRule);
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}
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}
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/// <summary>
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/// Returns the height for an indexed Rule Element
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/// </summary>
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/// <param name="index">Index of the Rule Element</param>
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/// <returns>Height of the indexed Rule Element</returns>
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public float GetRuleElementHeight(int index)
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{
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var originalRule = m_Rules[index].Key;
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var overrideRule = m_Rules[index].Value;
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float height = overrideRule != null ? ruleTileEditor.GetElementHeight(overrideRule) : ruleTileEditor.GetElementHeight(originalRule);
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bool isMissing = index >= m_MissingOriginalRuleIndex;
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if (isMissing)
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height += 16;
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return height;
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}
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}
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}
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