Singularity/Library/PackageCache/com.unity.2d.sprite@1.0.0/Tests/Editor/SpritePackageTests.cs
2024-05-06 11:45:45 -07:00

14 lines
339 B
C#

using NUnit.Framework;
namespace UnityEditor.U2D.Sprites.EditorTests
{
internal class SpritePackageEditorTests
{
[Test]
public void SpriteEditorWindow_IsLoadedFromDll()
{
Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
}
}
}