483 lines
20 KiB
C#
483 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D;
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using UnityObject = UnityEngine.Object;
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namespace UnityEditor.U2D.Sprites
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{
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internal class SpriteDataProviderBase
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{
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public SpriteDataProviderBase(TextureImporterDataProvider dp)
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{
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dataProvider = dp;
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}
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protected TextureImporterDataProvider dataProvider { get; private set; }
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}
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internal class SpriteBoneDataTransfer : SpriteDataProviderBase, ISpriteBoneDataProvider
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{
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public SpriteBoneDataTransfer(TextureImporterDataProvider dp) : base(dp)
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{}
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public List<SpriteBone> GetBones(GUID guid)
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{
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var index = dataProvider.GetSpriteDataIndex(guid);
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return Load(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
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}
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public void SetBones(GUID guid, List<SpriteBone> bones)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).spriteBone = bones;
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}
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private static List<SpriteBone> Load(SerializedObject importer, SpriteImportMode mode, int index)
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{
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var sp = mode == SpriteImportMode.Multiple ?
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importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index).FindPropertyRelative("m_Bones") :
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importer.FindProperty("m_SpriteSheet.m_Bones");
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var spriteBone = new List<SpriteBone>(sp.arraySize);
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if (sp.arraySize > 0)
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{
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var boneSO = sp.GetArrayElementAtIndex(0);
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for (int i = 0; i < sp.arraySize; ++i, boneSO.Next(false))
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{
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var sb = new SpriteBone();
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sb.length = boneSO.FindPropertyRelative("length").floatValue;
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sb.position = boneSO.FindPropertyRelative("position").vector3Value;
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sb.rotation = boneSO.FindPropertyRelative("rotation").quaternionValue;
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sb.parentId = boneSO.FindPropertyRelative("parentId").intValue;
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sb.name = boneSO.FindPropertyRelative("name").stringValue;
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sb.guid = boneSO.FindPropertyRelative("guid").stringValue;
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sb.color = boneSO.FindPropertyRelative("color").colorValue;
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spriteBone.Add(sb);
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}
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}
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return spriteBone;
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}
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public static void Apply(SerializedProperty rectSP, List<SpriteBone> spriteBone)
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{
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var sp = rectSP.FindPropertyRelative("m_Bones");
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sp.arraySize = spriteBone.Count;
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if (spriteBone.Count > 0)
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{
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var boneSO = sp.GetArrayElementAtIndex(0);
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for (int i = 0; i < sp.arraySize; ++i, boneSO.Next(false))
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{
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var sb = spriteBone[i];
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boneSO.FindPropertyRelative("length").floatValue = sb.length;
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boneSO.FindPropertyRelative("position").vector3Value = sb.position;
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boneSO.FindPropertyRelative("rotation").quaternionValue = sb.rotation;
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boneSO.FindPropertyRelative("parentId").intValue = sb.parentId;
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boneSO.FindPropertyRelative("name").stringValue = sb.name;
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boneSO.FindPropertyRelative("guid").stringValue = sb.guid;
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boneSO.FindPropertyRelative("color").colorValue = sb.color;
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}
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}
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}
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}
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internal class SpriteOutlineDataTransfer : SpriteDataProviderBase, ISpriteOutlineDataProvider
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{
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public SpriteOutlineDataTransfer(TextureImporterDataProvider dp) : base(dp)
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{}
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public List<Vector2[]> GetOutlines(GUID guid)
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{
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var index = dataProvider.GetSpriteDataIndex(guid);
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return Load(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
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}
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public void SetOutlines(GUID guid, List<Vector2[]> data)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).spriteOutline = data;
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}
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public float GetTessellationDetail(GUID guid)
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{
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return ((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail;
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}
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public void SetTessellationDetail(GUID guid, float value)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail = value;
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}
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private static List<Vector2[]> Load(SerializedObject importer, SpriteImportMode mode, int index)
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{
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var outlineSP = mode == SpriteImportMode.Multiple ?
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importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index).FindPropertyRelative("m_Outline") :
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importer.FindProperty("m_SpriteSheet.m_Outline");
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var outline = new List<Vector2[]>();
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if (outlineSP.arraySize > 0)
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{
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var outlinePathSP = outlineSP.GetArrayElementAtIndex(0);
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for (int j = 0; j < outlineSP.arraySize; ++j, outlinePathSP.Next(false))
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{
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var o = new Vector2[outlinePathSP.arraySize];
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if (o.Length > 0)
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{
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var psp = outlinePathSP.GetArrayElementAtIndex(0);
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for (int k = 0; k < outlinePathSP.arraySize; ++k, psp.Next(false))
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{
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o[k] = psp.vector2Value;
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}
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}
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outline.Add(o);
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}
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}
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return outline;
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}
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public static void Apply(SerializedProperty rectSP, List<Vector2[]> outline)
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{
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var outlineSP = rectSP.FindPropertyRelative("m_Outline");
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outlineSP.arraySize = outline.Count;
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if (outline.Count > 0)
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{
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var outlinePathSP = outlineSP.GetArrayElementAtIndex(0);
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for (int j = 0; j < outline.Count; ++j, outlinePathSP.Next(false))
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{
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var o = outline[j];
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outlinePathSP.arraySize = o.Length;
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if (o.Length > 0)
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{
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var psp = outlinePathSP.GetArrayElementAtIndex(0);
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for (int k = 0; k < o.Length; ++k, psp.Next(false))
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{
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psp.vector2Value = o[k];
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}
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}
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}
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}
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}
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}
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internal class SpriteMeshDataTransfer : SpriteDataProviderBase, ISpriteMeshDataProvider
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{
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public SpriteMeshDataTransfer(TextureImporterDataProvider dp) : base(dp)
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{}
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public Vertex2DMetaData[] GetVertices(GUID guid)
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{
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var index = dataProvider.GetSpriteDataIndex(guid);
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return LoadVertex2DMetaData(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
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}
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public void SetVertices(GUID guid, Vertex2DMetaData[] data)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).vertices = new List<Vertex2DMetaData>(data);
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}
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public int[] GetIndices(GUID guid)
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{
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var index = dataProvider.GetSpriteDataIndex(guid);
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return LoadIndices(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
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}
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public void SetIndices(GUID guid, int[] indices)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).indices = new List<int>(indices);
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}
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public Vector2Int[] GetEdges(GUID guid)
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{
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var index = dataProvider.GetSpriteDataIndex(guid);
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return LoadEdges(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
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}
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public void SetEdges(GUID guid, Vector2Int[] edges)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).edges = new List<Vector2Int>(edges);
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}
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private Vertex2DMetaData[] LoadVertex2DMetaData(SerializedObject importer, SpriteImportMode mode, int index)
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{
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var so = mode == SpriteImportMode.Multiple ?
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importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index) :
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importer.FindProperty("m_SpriteSheet");
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var verticesSP = so.FindPropertyRelative("m_Vertices");
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var vertices = new Vertex2DMetaData[verticesSP.arraySize];
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if (verticesSP.arraySize > 0)
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{
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var weightsSP = so.FindPropertyRelative("m_Weights");
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var vsp = verticesSP.GetArrayElementAtIndex(0);
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var wsp = weightsSP.GetArrayElementAtIndex(0);
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for (int i = 0; i < verticesSP.arraySize; ++i, vsp.Next(false), wsp.Next(false))
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{
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vertices[i] = new Vertex2DMetaData
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{
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position = vsp.vector2Value,
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boneWeight = new BoneWeight
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{
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weight0 = wsp.FindPropertyRelative("weight[0]").floatValue,
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weight1 = wsp.FindPropertyRelative("weight[1]").floatValue,
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weight2 = wsp.FindPropertyRelative("weight[2]").floatValue,
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weight3 = wsp.FindPropertyRelative("weight[3]").floatValue,
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boneIndex0 = wsp.FindPropertyRelative("boneIndex[0]").intValue,
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boneIndex1 = wsp.FindPropertyRelative("boneIndex[1]").intValue,
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boneIndex2 = wsp.FindPropertyRelative("boneIndex[2]").intValue,
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boneIndex3 = wsp.FindPropertyRelative("boneIndex[3]").intValue
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}
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};
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}
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}
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return vertices;
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}
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private int[] LoadIndices(SerializedObject importer, SpriteImportMode mode, int index)
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{
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var so = mode == SpriteImportMode.Multiple ?
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importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index) :
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importer.FindProperty("m_SpriteSheet");
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var indicesSP = so.FindPropertyRelative("m_Indices");
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var indices = new int[indicesSP.arraySize];
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if (indices.Length > 0)
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{
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var isp = indicesSP.GetArrayElementAtIndex(0);
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for (int i = 0; i < indicesSP.arraySize; ++i, isp.Next(false))
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{
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indices[i] = isp.intValue;
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}
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}
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return indices;
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}
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private Vector2Int[] LoadEdges(SerializedObject importer, SpriteImportMode mode, int index)
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{
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var so = mode == SpriteImportMode.Multiple ?
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importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index) :
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importer.FindProperty("m_SpriteSheet");
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var edgesSP = so.FindPropertyRelative("m_Edges");
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var edges = new Vector2Int[edgesSP.arraySize];
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if (edges.Length > 0)
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{
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var esp = edgesSP.GetArrayElementAtIndex(0);
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for (int i = 0; i < edgesSP.arraySize; ++i, esp.Next(false))
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{
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edges[i] = esp.vector2IntValue;
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}
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}
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return edges;
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}
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public static void Apply(SerializedProperty rectSP, List<Vertex2DMetaData> vertices, List<int> indices, List<Vector2Int> edges)
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{
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var verticesSP = rectSP.FindPropertyRelative("m_Vertices");
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var weightsSP = rectSP.FindPropertyRelative("m_Weights");
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var indicesSP = rectSP.FindPropertyRelative("m_Indices");
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var edgesSP = rectSP.FindPropertyRelative("m_Edges");
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verticesSP.arraySize = vertices.Count;
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weightsSP.arraySize = vertices.Count;
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if (vertices.Count > 0)
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{
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var vsp = verticesSP.GetArrayElementAtIndex(0);
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var wsp = weightsSP.GetArrayElementAtIndex(0);
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for (int i = 0; i < vertices.Count; ++i, vsp.Next(false), wsp.Next(false))
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{
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vsp.vector2Value = vertices[i].position;
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wsp.FindPropertyRelative("weight[0]").floatValue = vertices[i].boneWeight.weight0;
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wsp.FindPropertyRelative("weight[1]").floatValue = vertices[i].boneWeight.weight1;
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wsp.FindPropertyRelative("weight[2]").floatValue = vertices[i].boneWeight.weight2;
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wsp.FindPropertyRelative("weight[3]").floatValue = vertices[i].boneWeight.weight3;
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wsp.FindPropertyRelative("boneIndex[0]").intValue = vertices[i].boneWeight.boneIndex0;
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wsp.FindPropertyRelative("boneIndex[1]").intValue = vertices[i].boneWeight.boneIndex1;
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wsp.FindPropertyRelative("boneIndex[2]").intValue = vertices[i].boneWeight.boneIndex2;
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wsp.FindPropertyRelative("boneIndex[3]").intValue = vertices[i].boneWeight.boneIndex3;
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}
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}
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indicesSP.arraySize = indices.Count;
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if (indices.Count > 0)
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{
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var isp = indicesSP.GetArrayElementAtIndex(0);
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for (int i = 0; i < indices.Count; ++i, isp.Next(false))
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{
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isp.intValue = indices[i];
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}
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}
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edgesSP.arraySize = edges.Count;
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if (edges.Count > 0)
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{
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var esp = edgesSP.GetArrayElementAtIndex(0);
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for (int i = 0; i < edges.Count; ++i, esp.Next(false))
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{
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esp.vector2IntValue = edges[i];
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}
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}
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}
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}
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internal class SpritePhysicsOutlineDataTransfer : SpriteDataProviderBase, ISpritePhysicsOutlineDataProvider
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{
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public SpritePhysicsOutlineDataTransfer(TextureImporterDataProvider dp) : base(dp)
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{}
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public List<Vector2[]> GetOutlines(GUID guid)
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{
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var index = dataProvider.GetSpriteDataIndex(guid);
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return Load(dataProvider.GetSerializedObject(), dataProvider.spriteImportMode, index);
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}
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public void SetOutlines(GUID guid, List<Vector2[]> data)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).spritePhysicsOutline = data;
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}
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public float GetTessellationDetail(GUID guid)
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{
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return ((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail;
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}
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public void SetTessellationDetail(GUID guid, float value)
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{
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((SpriteDataExt)dataProvider.GetSpriteData(guid)).tessellationDetail = value;
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}
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private static List<Vector2[]> Load(SerializedObject importer, SpriteImportMode mode, int index)
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{
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var outlineSP = mode == SpriteImportMode.Multiple ?
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importer.FindProperty("m_SpriteSheet.m_Sprites").GetArrayElementAtIndex(index).FindPropertyRelative("m_PhysicsShape") :
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importer.FindProperty("m_SpriteSheet.m_PhysicsShape");
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var outline = new List<Vector2[]>();
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if (outlineSP.arraySize > 0)
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{
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var outlinePathSP = outlineSP.GetArrayElementAtIndex(0);
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for (int j = 0; j < outlineSP.arraySize; ++j, outlinePathSP.Next(false))
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{
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var o = new Vector2[outlinePathSP.arraySize];
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if (o.Length > 0)
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{
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var psp = outlinePathSP.GetArrayElementAtIndex(0);
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for (int k = 0; k < outlinePathSP.arraySize; ++k, psp.Next(false))
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{
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o[k] = psp.vector2Value;
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}
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}
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outline.Add(o);
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}
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}
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return outline;
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}
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public static void Apply(SerializedProperty rectSP, List<Vector2[]> value)
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{
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var outlineSP = rectSP.FindPropertyRelative("m_PhysicsShape");
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outlineSP.arraySize = value.Count;
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if (value.Count > 0)
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{
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var outlinePathSP = outlineSP.GetArrayElementAtIndex(0);
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for (int j = 0; j < value.Count; ++j, outlinePathSP.Next(false))
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{
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var o = value[j];
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outlinePathSP.arraySize = o.Length;
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if (o.Length > 0)
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{
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var psp = outlinePathSP.GetArrayElementAtIndex(0);
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for (int k = 0; k < o.Length; ++k, psp.Next(false))
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{
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psp.vector2Value = o[k];
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}
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}
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}
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}
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}
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}
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internal class SpriteSecondaryTextureDataTransfer : SpriteDataProviderBase, ISecondaryTextureDataProvider
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{
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public SpriteSecondaryTextureDataTransfer(TextureImporterDataProvider dp) : base(dp)
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{}
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public SecondarySpriteTexture[] textures
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{
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get { return dataProvider.secondaryTextures; }
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set { dataProvider.secondaryTextures = value; }
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}
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public static SecondarySpriteTexture[] Load(SerializedObject so)
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{
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var secondaryTextures = so.FindProperty("m_SpriteSheet.m_SecondaryTextures");
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var returnValue = new SecondarySpriteTexture[secondaryTextures.arraySize];
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if (secondaryTextures.arraySize > 0)
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{
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var sp = secondaryTextures.GetArrayElementAtIndex(0);
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for (int i = 0; i < returnValue.Length; ++i, sp.Next(false))
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{
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returnValue[i].name = sp.FindPropertyRelative("name").stringValue;
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returnValue[i].texture = sp.FindPropertyRelative("texture").objectReferenceValue as Texture2D;
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}
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}
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return returnValue;
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}
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public static void Apply(SerializedObject so, SecondarySpriteTexture[] values)
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{
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var secondaryTextures = so.FindProperty("m_SpriteSheet.m_SecondaryTextures");
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secondaryTextures.arraySize = values.Length;
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if (values.Length > 0)
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{
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var e = secondaryTextures.GetArrayElementAtIndex(0);
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for (int i = 0; i < values.Length; ++i, e.Next(false))
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{
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e.FindPropertyRelative("name").stringValue = values[i].name;
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e.FindPropertyRelative("texture").objectReferenceValue = values[i].texture;
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}
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}
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}
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}
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internal class SpriteTextureDataTransfer : SpriteDataProviderBase, ITextureDataProvider
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{
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public SpriteTextureDataTransfer(TextureImporterDataProvider dp) : base(dp)
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{}
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Texture2D m_ReadableTexture;
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Texture2D m_OriginalTexture;
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public Texture2D texture
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{
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get
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{
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if (m_OriginalTexture == null)
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m_OriginalTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(dataProvider.assetPath);
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return m_OriginalTexture;
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}
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}
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public Texture2D previewTexture
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{
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get { return texture; }
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}
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public void GetTextureActualWidthAndHeight(out int width, out int height)
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{
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width = height = 0;
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dataProvider.GetWidthAndHeight(ref width, ref height);
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}
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public Texture2D GetReadableTexture2D()
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{
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if (m_ReadableTexture == null)
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{
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m_ReadableTexture = UnityEditor.SpriteUtility.CreateTemporaryDuplicate(texture, texture.width, texture.height);
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if (m_ReadableTexture != null)
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m_ReadableTexture.filterMode = texture.filterMode;
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}
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return m_ReadableTexture;
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}
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}
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}
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