Singularity/Library/PackageCache/com.unity.2d.sprite@1.0.0/Editor/Interface/IUndoSystem.cs
2024-05-06 11:45:45 -07:00

42 lines
1.1 KiB
C#

using UnityEngine;
namespace UnityEditor.U2D.Sprites
{
internal interface IUndoSystem
{
void RegisterUndoCallback(Undo.UndoRedoCallback undoCallback);
void UnregisterUndoCallback(Undo.UndoRedoCallback undoCallback);
void RegisterCompleteObjectUndo(ScriptableObject obj, string undoText);
void ClearUndo(ScriptableObject obj);
}
internal class UndoSystem : IUndoSystem
{
public void RegisterUndoCallback(Undo.UndoRedoCallback undoCallback)
{
Undo.undoRedoPerformed += undoCallback;
}
public void UnregisterUndoCallback(Undo.UndoRedoCallback undoCallback)
{
Undo.undoRedoPerformed -= undoCallback;
}
public void RegisterCompleteObjectUndo(ScriptableObject so, string undoText)
{
if (so != null)
{
Undo.RegisterCompleteObjectUndo(so, undoText);
}
}
public void ClearUndo(ScriptableObject so)
{
if (so != null)
{
Undo.ClearUndo(so);
}
}
}
}