32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using UnityEngine;
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namespace UnityEditor.U2D.PSD
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{
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internal class PSDImportPostProcessor : AssetPostprocessor
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{
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private static string s_CurrentApplyAssetPath = null;
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public static string currentApplyAssetPath
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{
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set { s_CurrentApplyAssetPath = value; }
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}
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
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{
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if (!string.IsNullOrEmpty(s_CurrentApplyAssetPath))
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{
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foreach (var asset in importedAssets)
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{
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if (asset == s_CurrentApplyAssetPath)
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{
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var obj = AssetDatabase.LoadMainAssetAtPath(asset);
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Selection.activeObject = obj;
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Unsupported.SceneTrackerFlushDirty();
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s_CurrentApplyAssetPath = null;
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break;
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}
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}
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}
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}
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}
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}
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