145 lines
5.9 KiB
C#
145 lines
5.9 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityEditor.U2D.Common
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{
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/// <summary>
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/// Utilities to draw foldout headers in Inspector
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/// </summary>
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internal class InspectorUtils
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{
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/// <summary>Draw a splitter separator</summary>
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/// <param name="isBoxed">[Optional] add margin if the splitter is boxed</param>
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public static void DrawSplitter(bool isBoxed = false)
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{
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var rect = GUILayoutUtility.GetRect(1f, 1f);
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float xMin = rect.xMin;
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// Splitter rect should be full-width
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rect.xMin = 0f;
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rect.width += 4f;
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if (isBoxed)
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{
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rect.xMin = xMin == 7.0 ? 4.0f : EditorGUIUtility.singleLineHeight;
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rect.width -= 1;
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}
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if (Event.current.type != EventType.Repaint)
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return;
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EditorGUI.DrawRect(rect, !EditorGUIUtility.isProSkin
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? new Color(0.6f, 0.6f, 0.6f, 1.333f)
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: new Color(0.12f, 0.12f, 0.12f, 1.333f));
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}
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/// <summary>Draw a header</summary>
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/// <param name="title">Title of the header</param>
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public static void DrawHeader(string title)
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=> DrawHeader(EditorGUIUtility.TrTextContent(title));
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/// <summary>Draw a header</summary>
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/// <param name="title">Title of the header</param>
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public static void DrawHeader(GUIContent title)
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{
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var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
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var labelRect = backgroundRect;
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labelRect.xMin += 16f;
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labelRect.xMax -= 20f;
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var foldoutRect = backgroundRect;
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foldoutRect.y += 1f;
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foldoutRect.width = 13f;
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foldoutRect.height = 13f;
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// Background rect should be full-width
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backgroundRect.xMin = 0f;
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backgroundRect.width += 4f;
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// Background
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float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
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EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
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// Title
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EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
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}
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/// <summary> Draw a foldout header </summary>
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/// <param name="title"> The title of the header </param>
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/// <param name="state"> The state of the header </param>
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/// <param name="isBoxed"> [optional] is the eader contained in a box style ? </param>
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/// <param name="hasMoreOptions"> [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn. </param>
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/// <param name="toggleMoreOption"> [optional] Callback call when advanced button clicked. Should be used to toggle its state. </param>
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/// <returns>return the state of the foldout header</returns>
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public static bool DrawHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOption = null)
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=> DrawHeaderFoldout(EditorGUIUtility.TrTextContent(title), state, isBoxed, hasMoreOptions, toggleMoreOption);
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/// <summary> Draw a foldout header </summary>
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/// <param name="title"> The title of the header </param>
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/// <param name="state"> The state of the header </param>
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/// <param name="isBoxed"> [optional] is the eader contained in a box style ? </param>
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/// <param name="hasMoreOptions"> [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn. </param>
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/// <param name="toggleMoreOptions"> [optional] Callback call when advanced button clicked. Should be used to toggle its state. </param>
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/// <returns>return the state of the foldout header</returns>
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public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
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{
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const float height = 17f;
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var backgroundRect = GUILayoutUtility.GetRect(1f, height);
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float xMin = backgroundRect.xMin;
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var labelRect = backgroundRect;
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labelRect.xMin += 16f;
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labelRect.xMax -= 20f;
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var foldoutRect = backgroundRect;
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foldoutRect.y += 1f;
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foldoutRect.width = 13f;
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foldoutRect.height = 13f;
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foldoutRect.x = labelRect.xMin + 15 * (EditorGUI.indentLevel - 1); //fix for presset
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// More options 1/2
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var moreOptionsRect = new Rect();
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if (hasMoreOptions != null)
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{
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moreOptionsRect = backgroundRect;
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moreOptionsRect.x += moreOptionsRect.width - 16 - 1;
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moreOptionsRect.height = 15;
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moreOptionsRect.width = 16;
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}
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// Background rect should be full-width
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backgroundRect.xMin = 0f;
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backgroundRect.width += 4f;
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if (isBoxed)
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{
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labelRect.xMin += 5;
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foldoutRect.xMin += 5;
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backgroundRect.xMin = xMin == 7.0 ? 4.0f : EditorGUIUtility.singleLineHeight;
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backgroundRect.width -= 1;
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}
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// Background
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float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
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EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
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// Title
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EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
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// Active checkbox
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state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
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var e = Event.current;
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if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && !moreOptionsRect.Contains(e.mousePosition) && e.button == 0)
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{
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state = !state;
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e.Use();
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}
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return state;
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}
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}
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}
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