51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.U2D.Animation;
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using UnityEngine.UI;
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namespace Unity.U2D.Animation.Sample
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{
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public class RuntimeSwap : MonoBehaviour
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{
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[Serializable]
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class SwapEntry
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{
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public Sprite sprite = null;
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public string category = "";
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public string entry = "";
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}
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[Serializable]
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class SwapGroup
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{
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public SwapEntry[] swapEntries = null;
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}
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[SerializeField]
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private SwapGroup[] m_SwapGroup = null;
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[SerializeField]
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private SpriteLibrary m_SpriteLibraryTarget = null;
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public void OverrideEntry(int i)
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{
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if (m_SwapGroup == null || m_SwapGroup.Length < i)
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return;
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foreach (var entry in m_SwapGroup[i].swapEntries)
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{
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m_SpriteLibraryTarget.AddOverride(entry.sprite, entry.category, entry.entry);
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}
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}
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public void ResetEntry(int i)
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{
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if (m_SwapGroup == null || m_SwapGroup.Length < i)
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return;
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foreach (var entry in m_SwapGroup[i].swapEntries)
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{
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m_SpriteLibraryTarget.RemoveOverride(entry.category, entry.entry);
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}
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}
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}
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}
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