36 lines
970 B
C#
36 lines
970 B
C#
using Unity.Profiling;
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namespace UnityEngine.U2D.Animation
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{
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[AddComponentMenu("")]
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[DefaultExecutionOrder(-1)]
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[ExecuteInEditMode]
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internal class SpriteSkinUpdateHelper : MonoBehaviour
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{
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public System.Action<GameObject> onDestroyingComponent
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{
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get;
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set;
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}
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ProfilerMarker m_ProfilerMarker = new ProfilerMarker("SpriteSkinUpdateHelper.LateUpdate");
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void OnDestroy() => onDestroyingComponent?.Invoke(gameObject);
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void LateUpdate()
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{
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#if ENABLE_ANIMATION_BURST && ENABLE_ANIMATION_COLLECTION
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if (SpriteSkinComposite.instance.helperGameObject != gameObject)
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{
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GameObject.DestroyImmediate(gameObject);
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return;
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}
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m_ProfilerMarker.Begin();
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SpriteSkinComposite.instance.LateUpdate();
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m_ProfilerMarker.End();
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#endif
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}
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}
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}
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