241 lines
9.0 KiB
C#
241 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D.IK;
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namespace UnityEditor.U2D.IK
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{
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internal class IKGizmos : ScriptableSingleton<IKGizmos>
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{
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private static readonly int kTargetHashCode = "IkTarget".GetHashCode();
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private Color enabledColor = Color.green;
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private Color disabledColor = Color.grey;
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private const float kCircleHandleRadius = 0.1f;
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private const float kNodeRadius = 0.05f;
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private const float kDottedLineLength = 5f;
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private const float kFadeStart = 0.75f;
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private const float kFadeEnd = 1.75f;
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private Dictionary<IKChain2D, Vector3> m_ChainPositionOverrides = new Dictionary<IKChain2D, Vector3>();
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public bool isDragging { get; private set; }
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public void DoSolversGUI(IKManager2D manager)
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{
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var solvers = manager.solvers;
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for (var s = 0; s < solvers.Count; s++)
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{
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var solver = solvers[s];
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if (solver == null || !solver.isValid || !solver.isActiveAndEnabled)
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continue;
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var solverData = manager.GetSolverEditorData(solver);
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if (!solverData.showGizmo)
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return;
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DrawSolver(solver, solverData.color);
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var allChainsHaveTargets = solver.allChainsHaveTargets;
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for (var c = 0; c < solver.chainCount; ++c)
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{
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var chain = solver.GetChain(c);
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if (chain == null)
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continue;
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if (allChainsHaveTargets)
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{
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if (!IsTargetTransformSelected(chain))
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DoTargetGUI(solver, chain);
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}
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else if (chain.target == null)
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DoIkPoseGUI(solver, chain);
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}
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if (GUIUtility.hotControl == 0)
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isDragging = false;
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}
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}
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private void DoTargetGUI(Solver2D solver, IKChain2D chain)
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{
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int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive);
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var color = FadeFromChain(Color.white, chain);
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if (!isDragging && (color.a == 0f || !IsVisible(chain.target.position)))
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return;
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EditorGUI.BeginChangeCheck();
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Handles.color = color;
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var newPosition = Handles.Slider2D(controlId, chain.target.position, chain.target.forward, chain.target.up, chain.target.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero);
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if (EditorGUI.EndChangeCheck())
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{
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if(!isDragging)
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{
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isDragging = true;
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IKEditorManager.instance.RegisterUndo(solver, "Move Target");
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}
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Undo.RecordObject(chain.target, "Move Target");
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chain.target.position = newPosition;
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}
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}
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private void DoIkPoseGUI(Solver2D solver, IKChain2D chain)
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{
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int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive);
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var color = FadeFromChain(Color.white, chain);
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if (!isDragging && (color.a == 0f || !IsVisible(chain.effector.position)))
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return;
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if (HandleUtility.nearestControl == controlId && Event.current.type == EventType.MouseDown && Event.current.button == 0)
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StoreSolverPositionOverrides(solver);
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EditorGUI.BeginChangeCheck();
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Handles.color = color;
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Vector3 newPosition = Handles.Slider2D(controlId, chain.effector.position, chain.effector.forward, chain.effector.up, chain.effector.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero);
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if (EditorGUI.EndChangeCheck())
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{
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if(!isDragging)
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isDragging = true;
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IKEditorManager.instance.Record(solver, "IK Pose");
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SetSolverPositionOverrides();
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IKEditorManager.instance.SetChainPositionOverride(chain, newPosition);
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IKEditorManager.instance.UpdateSolverImmediate(solver, true);
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}
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}
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private void StoreSolverPositionOverrides(Solver2D solver)
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{
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Debug.Assert(solver.allChainsHaveTargets == false);
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m_ChainPositionOverrides.Clear();
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IKManager2D manager = IKEditorManager.instance.FindManager(solver);
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foreach (Solver2D l_solver in manager.solvers)
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{
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if(l_solver == null || l_solver.allChainsHaveTargets)
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continue;
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for (int i = 0; i < l_solver.chainCount; ++i)
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{
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var chain = l_solver.GetChain(i);
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if (chain.effector != null)
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m_ChainPositionOverrides[chain] = chain.effector.position;
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}
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}
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}
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private void SetSolverPositionOverrides()
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{
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foreach (var pair in m_ChainPositionOverrides)
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IKEditorManager.instance.SetChainPositionOverride(pair.Key, pair.Value);
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}
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private bool IsTargetTransformSelected(IKChain2D chain)
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{
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Debug.Assert(chain.target != null);
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return Selection.Contains(chain.target.gameObject);
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}
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private void DrawSolver(Solver2D solver, Color color)
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{
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if (Event.current.type != EventType.Repaint)
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return;
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for (int i = 0; i < solver.chainCount; ++i)
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{
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var chain = solver.GetChain(i);
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if (chain != null)
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DrawChain(chain, color, solver.allChainsHaveTargets);
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}
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}
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private void DrawChain(IKChain2D chain, Color solverColor, bool solverHasTargets)
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{
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Handles.matrix = Matrix4x4.identity;
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Color color = FadeFromChain(solverColor, chain);
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if (color.a == 0f)
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return;
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Transform currentTransform = chain.effector;
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for (int i = 0; i < chain.transformCount - 1; ++i)
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{
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var parentPosition = currentTransform.parent.position;
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var position = currentTransform.position;
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Vector3 projectedLocalPosition = Vector3.Project(currentTransform.localPosition, Vector3.right);
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Vector3 projectedEndPoint = currentTransform.parent.position + currentTransform.parent.TransformVector(projectedLocalPosition);
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var visible = IsVisible(projectedEndPoint) || IsVisible(position);
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if (visible && currentTransform.localPosition.sqrMagnitude != projectedLocalPosition.sqrMagnitude)
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{
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Color red = Color.red;
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red.a = color.a;
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Handles.color = red;
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Handles.DrawDottedLine(projectedEndPoint, position, kDottedLineLength);
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}
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visible = IsVisible(parentPosition) || IsVisible(projectedEndPoint);
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Handles.color = color;
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if (visible)
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Handles.DrawDottedLine(parentPosition, projectedEndPoint, kDottedLineLength);
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currentTransform = currentTransform.parent;
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}
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Handles.color = color;
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currentTransform = chain.effector;
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for (int i = 0; i < chain.transformCount; ++i)
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{
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var position = currentTransform.position;
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var size = HandleUtility.GetHandleSize(position);
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if (IsVisible(position))
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Handles.DrawSolidDisc(position, currentTransform.forward, kNodeRadius * size);
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currentTransform = currentTransform.parent;
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}
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Handles.color = Color.white;
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}
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private Color FadeFromChain(Color color, IKChain2D chain)
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{
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var size = HandleUtility.GetHandleSize(chain.effector.position);
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var scaleFactor = 1f;
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var lengths = chain.lengths;
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foreach (var length in lengths)
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scaleFactor = Mathf.Max(scaleFactor, length);
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return FadeFromSize(color, size, kFadeStart * scaleFactor, kFadeEnd * scaleFactor);
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}
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private Color FadeFromSize(Color color, float size, float fadeStart, float fadeEnd)
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{
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float alpha = Mathf.Lerp(1f, 0f, (size - fadeStart) / (fadeEnd - fadeStart));
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color.a = alpha;
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return color;
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}
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private bool IsVisible(Vector3 position)
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{
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var screenPos = HandleUtility.GUIPointToScreenPixelCoordinate(HandleUtility.WorldToGUIPoint(position));
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if (screenPos.x < 0f || screenPos.x > Camera.current.pixelWidth || screenPos.y < 0f || screenPos.y > Camera.current.pixelHeight)
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return false;
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return true;
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}
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}
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}
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