Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SpriteSkin/TransformExtensions.cs
2024-05-06 11:45:45 -07:00

36 lines
900 B
C#

using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal static class TransformExtensions
{
public static Vector3 GetScaledRight(this Transform transform)
{
return transform.localToWorldMatrix.MultiplyVector(Vector3.right);
}
public static Vector3 GetScaledUp(this Transform transform)
{
return transform.localToWorldMatrix.MultiplyVector(Vector3.up);
}
public static bool IsDescendentOf(this Transform transform, Transform ancestor)
{
if (ancestor != null)
{
var parent = transform.parent;
while (parent != null)
{
if (parent == ancestor)
return true;
parent = parent.parent;
}
}
return false;
}
}
}