263 lines
8.7 KiB
C#
263 lines
8.7 KiB
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.U2D.Animation
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{
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internal struct BoneWeightData : IComparable<BoneWeightData>
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{
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public int boneIndex;
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public float weight;
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public int CompareTo(BoneWeightData other)
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{
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return other.weight.CompareTo(weight);
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}
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}
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internal static class EditableBoneWeightUtility
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{
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private static List<BoneWeightData> s_BoneWeightDataList = new List<BoneWeightData>();
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private static EditableBoneWeight s_LerpFirst = new EditableBoneWeight();
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private static EditableBoneWeight s_LerpSecond = new EditableBoneWeight();
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private static EditableBoneWeight s_LerpResult = new EditableBoneWeight();
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public static EditableBoneWeight CreateFromBoneWeight(BoneWeight boneWeight)
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{
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EditableBoneWeight editableBoneWeight = new EditableBoneWeight();
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editableBoneWeight.SetFromBoneWeight(boneWeight);
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editableBoneWeight.UnifyChannelsWithSameBoneIndex();
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return editableBoneWeight;
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}
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public static void SetFromBoneWeight(this EditableBoneWeight editableBoneWeight, BoneWeight boneWeight)
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{
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editableBoneWeight.Clamp(4, false);
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while (editableBoneWeight.Count < 4)
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editableBoneWeight.AddChannel(0, 0f, false);
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for (var i = 0; i < 4; ++i)
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{
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var weight = boneWeight.GetWeight(i);
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editableBoneWeight[i].boneIndex = boneWeight.GetBoneIndex(i);
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editableBoneWeight[i].weight = weight;
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editableBoneWeight[i].enabled = weight > 0f;
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}
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}
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public static BoneWeight ToBoneWeight(this EditableBoneWeight editableBoneWeight, bool sortByWeight)
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{
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var boneWeight = new BoneWeight();
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if (editableBoneWeight.Count > 0)
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{
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s_BoneWeightDataList.Clear();
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s_BoneWeightDataList.Capacity = editableBoneWeight.Count;
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for (var i = 0; i < editableBoneWeight.Count; ++i)
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{
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s_BoneWeightDataList.Add(new BoneWeightData()
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{
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boneIndex = editableBoneWeight[i].boneIndex,
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weight = editableBoneWeight[i].weight
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});
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}
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if (sortByWeight)
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s_BoneWeightDataList.Sort();
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var count = Mathf.Min(editableBoneWeight.Count, 4);
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for (var i = 0; i < count; ++i)
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{
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BoneWeightExtensions.SetBoneIndex(ref boneWeight, i, s_BoneWeightDataList[i].boneIndex);
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BoneWeightExtensions.SetWeight(ref boneWeight, i, s_BoneWeightDataList[i].weight);
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}
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}
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return boneWeight;
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}
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public static bool ContainsBoneIndex(this EditableBoneWeight editableBoneWeight, int boneIndex)
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{
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return GetChannelFromBoneIndex(editableBoneWeight, boneIndex) > -1;
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}
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public static int GetChannelFromBoneIndex(this EditableBoneWeight editableBoneWeight, int boneIndex)
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{
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for (int i = 0; i < editableBoneWeight.Count; ++i)
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if (editableBoneWeight[i].enabled && editableBoneWeight[i].boneIndex == boneIndex)
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return i;
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return -1;
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}
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public static void Clamp(this EditableBoneWeight editableBoneWeight, int numChannels, bool sortChannels = true)
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{
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if (sortChannels)
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editableBoneWeight.Sort();
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while (editableBoneWeight.Count > numChannels)
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editableBoneWeight.RemoveChannel(numChannels);
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}
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public static void ValidateChannels(this EditableBoneWeight editableBoneWeight)
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{
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for (int i = 0; i < editableBoneWeight.Count; ++i)
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{
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var weight = editableBoneWeight[i].weight;
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if (!editableBoneWeight[i].enabled)
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weight = 0f;
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weight = Mathf.Clamp01(weight);
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editableBoneWeight[i].weight = weight;
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}
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}
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public static float Sum(this EditableBoneWeight editableBoneWeight)
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{
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var sum = 0f;
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for (var i = 0; i < editableBoneWeight.Count; ++i)
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if (editableBoneWeight[i].enabled)
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sum += editableBoneWeight[i].weight;
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return sum;
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}
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public static void Normalize(this EditableBoneWeight editableBoneWeight)
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{
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ValidateChannels(editableBoneWeight);
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var sum = editableBoneWeight.Sum();
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if (sum == 0f || sum == 1f)
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return;
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var sumInv = 1f / sum;
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for (var i = 0; i < editableBoneWeight.Count; ++i)
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if (editableBoneWeight[i].enabled)
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editableBoneWeight[i].weight *= sumInv;
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}
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public static void CompensateOtherChannels(this EditableBoneWeight editableBoneWeight, int masterChannel)
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{
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ValidateChannels(editableBoneWeight);
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var validChannelCount = 0;
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var sum = 0f;
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for (int i = 0; i < editableBoneWeight.Count; ++i)
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{
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if (i != masterChannel && editableBoneWeight[i].enabled)
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{
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sum += editableBoneWeight[i].weight;
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++validChannelCount;
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}
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}
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if (validChannelCount == 0)
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return;
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var targetSum = 1f - editableBoneWeight[masterChannel].weight;
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for (var i = 0; i < editableBoneWeight.Count; ++i)
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{
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if (i != masterChannel && editableBoneWeight[i].enabled)
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{
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if (sum == 0f)
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editableBoneWeight[i].weight = targetSum / validChannelCount;
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else
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editableBoneWeight[i].weight *= targetSum / sum;
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}
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}
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}
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public static void UnifyChannelsWithSameBoneIndex(this EditableBoneWeight editableBoneWeight)
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{
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for (var i = 0; i < editableBoneWeight.Count; ++i)
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{
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if (!editableBoneWeight[i].enabled)
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continue;
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bool weightChanged = false;
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for (var j = i + 1; j < editableBoneWeight.Count; ++j)
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{
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if (editableBoneWeight[j].boneIndex == editableBoneWeight[i].boneIndex)
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{
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weightChanged = true;
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editableBoneWeight[i].weight += editableBoneWeight[j].weight;
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editableBoneWeight[j].enabled = false;
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}
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}
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if (weightChanged)
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editableBoneWeight.CompensateOtherChannels(i);
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}
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}
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public static void FilterChannels(this EditableBoneWeight editableBoneWeight, float weightTolerance)
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{
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for (var i = 0; i < editableBoneWeight.Count; ++i)
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{
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if (editableBoneWeight[i].weight <= weightTolerance)
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{
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editableBoneWeight[i].boneIndex = 0;
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editableBoneWeight[i].weight = 0f;
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editableBoneWeight[i].enabled = false;
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}
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}
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}
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public static BoneWeight Lerp(BoneWeight first, BoneWeight second, float t)
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{
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s_LerpFirst.SetFromBoneWeight(first);
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s_LerpSecond.SetFromBoneWeight(second);
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Lerp(s_LerpFirst, s_LerpSecond, ref s_LerpResult, t);
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return s_LerpResult.ToBoneWeight(true);
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}
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private static void Lerp(EditableBoneWeight first, EditableBoneWeight second, ref EditableBoneWeight result, float t)
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{
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result.Clear();
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foreach (BoneWeightChannel channel in first)
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{
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if (!channel.enabled)
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continue;
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var weight = channel.weight * (1f - t);
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if (weight > 0f)
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result.AddChannel(channel.boneIndex, weight, true);
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}
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foreach (BoneWeightChannel channel in second)
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{
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if (!channel.enabled)
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continue;
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var weight = channel.weight * t;
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if (weight > 0f)
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result.AddChannel(channel.boneIndex, weight, true);
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}
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result.UnifyChannelsWithSameBoneIndex();
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result.Clamp(4);
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if (result.Sum() > 1f)
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result.Normalize();
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result.FilterChannels(0f);
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}
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}
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}
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