35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
namespace UnityEditor.U2D.Animation
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{
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internal static class SkinningCopyUtility
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{
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private static ISkinningSerializer s_SkinningSerializer = new SkinningSerializerJSON();
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public static ISkinningSerializer Serializer
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{
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get { return s_SkinningSerializer; }
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set { s_SkinningSerializer = value; }
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}
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public static string SerializeSkinningCopyDataToString(SkinningCopyData skinningData)
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{
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return s_SkinningSerializer.Serialize(skinningData);
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}
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public static bool CanDeserializeSystemCopyBufferToSkinningCopyData()
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{
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if (!string.IsNullOrEmpty(EditorGUIUtility.systemCopyBuffer))
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return CanDeserializeStringToSkinningCopyData(EditorGUIUtility.systemCopyBuffer);
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return false;
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}
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public static bool CanDeserializeStringToSkinningCopyData(string data)
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{
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return s_SkinningSerializer.CanDeserialize(data);
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}
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public static SkinningCopyData DeserializeStringToSkinningCopyData(string data)
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{
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return s_SkinningSerializer.Deserialize(data);
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}
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}
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}
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