127 lines
8.0 KiB
C#
127 lines
8.0 KiB
C#
using UnityEngine.Events;
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namespace UnityEditor.U2D.Animation
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{
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internal class SkinningEvents
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{
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// The re-implemented virtual methods in these classes are there so that
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// they can be mocked in tests.
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public class SpriteEvent : UnityEvent<SpriteCache>
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{
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public new virtual void AddListener(UnityAction<SpriteCache> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<SpriteCache> listener) => base.RemoveListener(listener);
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}
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public class SkeletonEvent : UnityEvent<SkeletonCache>
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{
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public new virtual void AddListener(UnityAction<SkeletonCache> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<SkeletonCache> listener) => base.RemoveListener(listener);
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}
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public class MeshEvent : UnityEvent<MeshCache>
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{
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public new virtual void AddListener(UnityAction<MeshCache> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<MeshCache> listener) => base.RemoveListener(listener);
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}
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public class MeshPreviewEvent : UnityEvent<MeshPreviewCache>
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{
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public new virtual void AddListener(UnityAction<MeshPreviewCache> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<MeshPreviewCache> listener) => base.RemoveListener(listener);
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}
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public class SkinningModuleModeEvent : UnityEvent<SkinningMode>
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{
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public new virtual void AddListener(UnityAction<SkinningMode> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<SkinningMode> listener) => base.RemoveListener(listener);
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}
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public class BoneSelectionEvent : UnityEvent
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{
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public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
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}
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public class BoneEvent : UnityEvent<BoneCache>
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{
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public new virtual void AddListener(UnityAction<BoneCache> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<BoneCache> listener) => base.RemoveListener(listener);
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}
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public class CharacterPartEvent : UnityEvent<CharacterPartCache>
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{
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public new virtual void AddListener(UnityAction<CharacterPartCache> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<CharacterPartCache> listener) => base.RemoveListener(listener);
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}
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public class ToolChangeEvent : UnityEvent<ITool>
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{
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public new virtual void AddListener(UnityAction<ITool> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<ITool> listener) => base.RemoveListener(listener);
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}
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public class RestoreBindPoseEvent : UnityEvent
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{
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public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
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}
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public class CopyEvent : UnityEvent
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{
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public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
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}
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public class PasteEvent : UnityEvent<bool, bool, bool, bool>
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{
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public new virtual void AddListener(UnityAction<bool, bool, bool, bool> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<bool, bool, bool, bool> listener) => base.RemoveListener(listener);
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}
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public class ShortcutEvent : UnityEvent<string>
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{
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public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
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}
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public class BoneVisibilityEvent : UnityEvent<string>
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{
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public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
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}
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public class MeshPreviewBehaviourChangeEvent : UnityEvent<IMeshPreviewBehaviour>
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{
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public new virtual void AddListener(UnityAction<IMeshPreviewBehaviour> listener) => base.AddListener(listener);
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public new virtual void RemoveListener(UnityAction<IMeshPreviewBehaviour> listener) => base.RemoveListener(listener);
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}
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SpriteEvent m_SelectedSpriteChanged = new SpriteEvent();
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SkeletonEvent m_SkeletonPreviewPoseChanged = new SkeletonEvent();
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SkeletonEvent m_SkeletonBindPoseChanged = new SkeletonEvent();
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SkeletonEvent m_SkeletonTopologyChanged = new SkeletonEvent();
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MeshEvent m_MeshChanged = new MeshEvent();
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MeshPreviewEvent m_MeshPreviewChanged = new MeshPreviewEvent();
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SkinningModuleModeEvent m_SkinningModuleModeChanged = new SkinningModuleModeEvent();
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BoneSelectionEvent m_BoneSelectionChangedEvent = new BoneSelectionEvent();
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BoneEvent m_BoneNameChangedEvent = new BoneEvent();
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BoneEvent m_BoneDepthChangedEvent = new BoneEvent();
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BoneEvent m_BoneColorChangedEvent = new BoneEvent();
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CharacterPartEvent m_CharacterPartChanged = new CharacterPartEvent();
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ToolChangeEvent m_ToolChanged = new ToolChangeEvent();
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RestoreBindPoseEvent m_RestoreBindPose = new RestoreBindPoseEvent();
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CopyEvent m_CopyEvent = new CopyEvent();
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PasteEvent m_PasteEvent = new PasteEvent();
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ShortcutEvent m_ShortcutEvent = new ShortcutEvent();
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BoneVisibilityEvent m_BoneVisibilityEvent = new BoneVisibilityEvent();
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MeshPreviewBehaviourChangeEvent m_MeshPreviewBehaviourChange = new MeshPreviewBehaviourChangeEvent();
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//Setting them as virtual so that we can create mock them
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public virtual SpriteEvent selectedSpriteChanged { get { return m_SelectedSpriteChanged; } }
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public virtual SkeletonEvent skeletonPreviewPoseChanged { get { return m_SkeletonPreviewPoseChanged; } }
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public virtual SkeletonEvent skeletonBindPoseChanged { get { return m_SkeletonBindPoseChanged; } }
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public virtual SkeletonEvent skeletonTopologyChanged { get { return m_SkeletonTopologyChanged; } }
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public virtual MeshEvent meshChanged { get { return m_MeshChanged; } }
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public virtual MeshPreviewEvent meshPreviewChanged { get { return m_MeshPreviewChanged; } }
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public virtual SkinningModuleModeEvent skinningModeChanged { get { return m_SkinningModuleModeChanged; } }
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public virtual BoneSelectionEvent boneSelectionChanged { get { return m_BoneSelectionChangedEvent; } }
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public virtual BoneEvent boneNameChanged { get { return m_BoneNameChangedEvent; } }
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public virtual BoneEvent boneDepthChanged { get { return m_BoneDepthChangedEvent; } }
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public virtual BoneEvent boneColorChanged { get { return m_BoneColorChangedEvent; } }
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public virtual CharacterPartEvent characterPartChanged { get { return m_CharacterPartChanged; } }
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public virtual ToolChangeEvent toolChanged { get { return m_ToolChanged; } }
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public virtual RestoreBindPoseEvent restoreBindPose { get { return m_RestoreBindPose; } }
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public virtual CopyEvent copy { get { return m_CopyEvent; } }
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public virtual PasteEvent paste { get { return m_PasteEvent; } }
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public virtual ShortcutEvent shortcut { get { return m_ShortcutEvent; } }
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public virtual BoneVisibilityEvent boneVisibility { get { return m_BoneVisibilityEvent; } }
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public virtual MeshPreviewBehaviourChangeEvent meshPreviewBehaviourChange { get { return m_MeshPreviewBehaviourChange; } }
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}
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}
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