Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/SkinningCache/SkinningEvents.cs
2024-05-06 11:45:45 -07:00

127 lines
8.0 KiB
C#

using UnityEngine.Events;
namespace UnityEditor.U2D.Animation
{
internal class SkinningEvents
{
// The re-implemented virtual methods in these classes are there so that
// they can be mocked in tests.
public class SpriteEvent : UnityEvent<SpriteCache>
{
public new virtual void AddListener(UnityAction<SpriteCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<SpriteCache> listener) => base.RemoveListener(listener);
}
public class SkeletonEvent : UnityEvent<SkeletonCache>
{
public new virtual void AddListener(UnityAction<SkeletonCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<SkeletonCache> listener) => base.RemoveListener(listener);
}
public class MeshEvent : UnityEvent<MeshCache>
{
public new virtual void AddListener(UnityAction<MeshCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<MeshCache> listener) => base.RemoveListener(listener);
}
public class MeshPreviewEvent : UnityEvent<MeshPreviewCache>
{
public new virtual void AddListener(UnityAction<MeshPreviewCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<MeshPreviewCache> listener) => base.RemoveListener(listener);
}
public class SkinningModuleModeEvent : UnityEvent<SkinningMode>
{
public new virtual void AddListener(UnityAction<SkinningMode> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<SkinningMode> listener) => base.RemoveListener(listener);
}
public class BoneSelectionEvent : UnityEvent
{
public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
}
public class BoneEvent : UnityEvent<BoneCache>
{
public new virtual void AddListener(UnityAction<BoneCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<BoneCache> listener) => base.RemoveListener(listener);
}
public class CharacterPartEvent : UnityEvent<CharacterPartCache>
{
public new virtual void AddListener(UnityAction<CharacterPartCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<CharacterPartCache> listener) => base.RemoveListener(listener);
}
public class ToolChangeEvent : UnityEvent<ITool>
{
public new virtual void AddListener(UnityAction<ITool> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<ITool> listener) => base.RemoveListener(listener);
}
public class RestoreBindPoseEvent : UnityEvent
{
public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
}
public class CopyEvent : UnityEvent
{
public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
}
public class PasteEvent : UnityEvent<bool, bool, bool, bool>
{
public new virtual void AddListener(UnityAction<bool, bool, bool, bool> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<bool, bool, bool, bool> listener) => base.RemoveListener(listener);
}
public class ShortcutEvent : UnityEvent<string>
{
public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
}
public class BoneVisibilityEvent : UnityEvent<string>
{
public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
}
public class MeshPreviewBehaviourChangeEvent : UnityEvent<IMeshPreviewBehaviour>
{
public new virtual void AddListener(UnityAction<IMeshPreviewBehaviour> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<IMeshPreviewBehaviour> listener) => base.RemoveListener(listener);
}
SpriteEvent m_SelectedSpriteChanged = new SpriteEvent();
SkeletonEvent m_SkeletonPreviewPoseChanged = new SkeletonEvent();
SkeletonEvent m_SkeletonBindPoseChanged = new SkeletonEvent();
SkeletonEvent m_SkeletonTopologyChanged = new SkeletonEvent();
MeshEvent m_MeshChanged = new MeshEvent();
MeshPreviewEvent m_MeshPreviewChanged = new MeshPreviewEvent();
SkinningModuleModeEvent m_SkinningModuleModeChanged = new SkinningModuleModeEvent();
BoneSelectionEvent m_BoneSelectionChangedEvent = new BoneSelectionEvent();
BoneEvent m_BoneNameChangedEvent = new BoneEvent();
BoneEvent m_BoneDepthChangedEvent = new BoneEvent();
BoneEvent m_BoneColorChangedEvent = new BoneEvent();
CharacterPartEvent m_CharacterPartChanged = new CharacterPartEvent();
ToolChangeEvent m_ToolChanged = new ToolChangeEvent();
RestoreBindPoseEvent m_RestoreBindPose = new RestoreBindPoseEvent();
CopyEvent m_CopyEvent = new CopyEvent();
PasteEvent m_PasteEvent = new PasteEvent();
ShortcutEvent m_ShortcutEvent = new ShortcutEvent();
BoneVisibilityEvent m_BoneVisibilityEvent = new BoneVisibilityEvent();
MeshPreviewBehaviourChangeEvent m_MeshPreviewBehaviourChange = new MeshPreviewBehaviourChangeEvent();
//Setting them as virtual so that we can create mock them
public virtual SpriteEvent selectedSpriteChanged { get { return m_SelectedSpriteChanged; } }
public virtual SkeletonEvent skeletonPreviewPoseChanged { get { return m_SkeletonPreviewPoseChanged; } }
public virtual SkeletonEvent skeletonBindPoseChanged { get { return m_SkeletonBindPoseChanged; } }
public virtual SkeletonEvent skeletonTopologyChanged { get { return m_SkeletonTopologyChanged; } }
public virtual MeshEvent meshChanged { get { return m_MeshChanged; } }
public virtual MeshPreviewEvent meshPreviewChanged { get { return m_MeshPreviewChanged; } }
public virtual SkinningModuleModeEvent skinningModeChanged { get { return m_SkinningModuleModeChanged; } }
public virtual BoneSelectionEvent boneSelectionChanged { get { return m_BoneSelectionChangedEvent; } }
public virtual BoneEvent boneNameChanged { get { return m_BoneNameChangedEvent; } }
public virtual BoneEvent boneDepthChanged { get { return m_BoneDepthChangedEvent; } }
public virtual BoneEvent boneColorChanged { get { return m_BoneColorChangedEvent; } }
public virtual CharacterPartEvent characterPartChanged { get { return m_CharacterPartChanged; } }
public virtual ToolChangeEvent toolChanged { get { return m_ToolChanged; } }
public virtual RestoreBindPoseEvent restoreBindPose { get { return m_RestoreBindPose; } }
public virtual CopyEvent copy { get { return m_CopyEvent; } }
public virtual PasteEvent paste { get { return m_PasteEvent; } }
public virtual ShortcutEvent shortcut { get { return m_ShortcutEvent; } }
public virtual BoneVisibilityEvent boneVisibility { get { return m_BoneVisibilityEvent; } }
public virtual MeshPreviewBehaviourChangeEvent meshPreviewBehaviourChange { get { return m_MeshPreviewBehaviourChange; } }
}
}