53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.U2D.Animation
|
|
{
|
|
internal class CharacterCache : SkinningObject, IEnumerable<CharacterPartCache>
|
|
{
|
|
[SerializeField]
|
|
SkeletonCache m_Skeleton;
|
|
[SerializeField]
|
|
List<CharacterPartCache> m_Parts = new List<CharacterPartCache>();
|
|
[SerializeField]
|
|
Vector2Int m_Dimension;
|
|
[SerializeField]
|
|
List<CharacterGroupCache> m_Groups = new List<CharacterGroupCache>();
|
|
|
|
public SkeletonCache skeleton
|
|
{
|
|
get => m_Skeleton;
|
|
set => m_Skeleton = value;
|
|
}
|
|
|
|
public virtual CharacterPartCache[] parts
|
|
{
|
|
get => m_Parts.ToArray();
|
|
set => m_Parts = new List<CharacterPartCache>(value);
|
|
}
|
|
|
|
public virtual CharacterGroupCache[] groups
|
|
{
|
|
get => m_Groups.ToArray();
|
|
set => m_Groups = new List<CharacterGroupCache>(value);
|
|
}
|
|
|
|
public Vector2Int dimension
|
|
{
|
|
get => m_Dimension;
|
|
set => m_Dimension = value;
|
|
}
|
|
|
|
public IEnumerator<CharacterPartCache> GetEnumerator()
|
|
{
|
|
return ((IEnumerable<CharacterPartCache>)m_Parts).GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return ((IEnumerable<CharacterPartCache>)m_Parts).GetEnumerator();
|
|
}
|
|
}
|
|
}
|