143 lines
4.2 KiB
C#
143 lines
4.2 KiB
C#
using UnityEngine;
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using System;
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namespace UnityEditor.U2D.Animation
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{
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internal interface ISkeletonStyle
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{
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Color GetColor(BoneCache bone);
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Color GetPreviewColor(int index);
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Color GetParentLinkColor(BoneCache bone);
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Color GetParentLinkPreviewColor(int index);
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Color GetOutlineColor(BoneCache bone, bool isSelected, bool isHovered);
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Color GetPreviewOutlineColor(int index);
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float GetOutlineScale(bool isSelected);
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}
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internal abstract class SkeletonStyleBase : ISkeletonStyle
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{
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private const float kOutlineScale = 1.35f;
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private const float kSelectedOutlineScale = 1.55f;
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public Color GetColor(BoneCache bone)
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{
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return SetAlpha(GetBoneColorRaw(bone), GetAlpha(bone), VisibilityToolSettings.boneOpacity);
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}
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public Color GetPreviewColor(int index)
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{
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return GetBoneColorRaw(index);
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}
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public Color GetParentLinkColor(BoneCache bone)
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{
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return SetAlpha(GetBoneColorRaw(bone), 0.2f * GetAlpha(bone), VisibilityToolSettings.boneOpacity);
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}
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public Color GetParentLinkPreviewColor(int index)
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{
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return SetAlpha(GetBoneColorRaw(index), 0.2f, 1f);
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}
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public Color GetOutlineColor(BoneCache bone, bool isSelected, bool isHovered)
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{
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var skinningCache = bone.skinningCache;
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if (isSelected)
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return SelectionOutlineSettings.outlineColor;
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if (isHovered)
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return Handles.preselectionColor;
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return SetAlpha(CalculateOutlineColor(GetBoneColorRaw(bone), VisibilityToolSettings.boneOpacity), GetAlpha(bone), VisibilityToolSettings.boneOpacity);
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}
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public Color GetPreviewOutlineColor(int index)
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{
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return CalculateOutlineColor(GetBoneColorRaw(index), 1f);
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}
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public float GetOutlineScale(bool isSelected)
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{
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if (isSelected)
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return 1f + (kSelectedOutlineScale - 1f) * SelectionOutlineSettings.selectedBoneOutlineSize;
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return kOutlineScale;
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}
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private Color CalculateOutlineColor(Color color, float opacity)
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{
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color *= 0.35f;
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return SetAlpha(color, 0.75f, opacity);
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}
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private Color SetAlpha(Color color, float alpha, float opacity)
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{
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color.a = alpha * opacity;
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return color;
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}
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protected virtual float GetAlpha(BoneCache bone)
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{
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return 1f;
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}
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protected abstract Color GetBoneColorRaw(BoneCache bone);
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protected abstract Color GetBoneColorRaw(int index);
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}
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internal class BoneColorSkeletonStyle : SkeletonStyleBase
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{
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protected override Color GetBoneColorRaw(BoneCache bone)
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{
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return bone.bindPoseColor;
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}
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protected override Color GetBoneColorRaw(int index)
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{
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return ModuleUtility.CalculateNiceColor(index, 6);
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}
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protected override float GetAlpha(BoneCache bone)
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{
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return 0.9f;
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}
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}
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internal class WeightmapSkeletonStyle : SkeletonStyleBase
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{
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protected override Color GetBoneColorRaw(BoneCache bone)
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{
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return bone.bindPoseColor;
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}
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protected override Color GetBoneColorRaw(int index)
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{
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return ModuleUtility.CalculateNiceColor(index, 6);
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}
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protected override float GetAlpha(BoneCache bone)
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{
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var skinningCache = bone.skinningCache;
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var selectedSprite = skinningCache.selectedSprite;
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var alpha = 0.9f;
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if (skinningCache.mode == SkinningMode.Character && skinningCache.selectedSprite != null)
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{
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var characterPart = selectedSprite.GetCharacterPart();
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if (characterPart.Contains(bone) == false)
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alpha = 0.25f;
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}
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return alpha;
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}
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}
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internal static class SkeletonStyles
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{
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public static readonly ISkeletonStyle Default = new BoneColorSkeletonStyle();
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public static readonly ISkeletonStyle WeightMap = new WeightmapSkeletonStyle();
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}
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}
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