210 lines
6.9 KiB
C#
210 lines
6.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor.U2D.Layout;
|
|
using UnityEditor.U2D.Sprites;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.U2D.Animation
|
|
{
|
|
internal class SelectionTool : BaseTool
|
|
{
|
|
bool m_ForceSelectedToSpriteEditor = false;
|
|
int m_LastMouseButtonDown = -1;
|
|
|
|
public event Func<bool> CanSelect = () => true;
|
|
List<SpriteCache> m_Sprites;
|
|
public ISpriteEditor spriteEditor { get; set; }
|
|
SpriteCache selectedSprite
|
|
{
|
|
get => skinningCache.selectedSprite;
|
|
set
|
|
{
|
|
if (selectedSprite != value)
|
|
{
|
|
skinningCache.vertexSelection.Clear();
|
|
|
|
if (skinningCache.mode == SkinningMode.SpriteSheet)
|
|
{
|
|
skinningCache.skeletonSelection.Clear();
|
|
skinningCache.events.boneSelectionChanged.Invoke();
|
|
}
|
|
|
|
skinningCache.selectedSprite = value;
|
|
SetToSpriteEditor();
|
|
skinningCache.events.selectedSpriteChanged.Invoke(value);
|
|
}
|
|
}
|
|
}
|
|
|
|
string selectedSpriteAssetID
|
|
{
|
|
get
|
|
{
|
|
var sprite = Selection.activeObject as Sprite;
|
|
|
|
if (sprite != null)
|
|
return sprite.GetSpriteID().ToString();
|
|
|
|
return "";
|
|
}
|
|
}
|
|
|
|
protected override void OnAfterDeserialize()
|
|
{
|
|
m_ForceSelectedToSpriteEditor = true;
|
|
}
|
|
|
|
public override void Initialize(LayoutOverlay layoutOverlay)
|
|
{
|
|
m_Sprites = new List<SpriteCache>(skinningCache.GetSprites());
|
|
SetFromSpriteEditor();
|
|
}
|
|
|
|
protected override void OnActivate()
|
|
{
|
|
SetToSpriteEditor();
|
|
skinningCache.events.selectedSpriteChanged.AddListener(OnSpriteSelectionChange);
|
|
Selection.selectionChanged -= OnSelectionChanged;
|
|
Selection.selectionChanged += OnSelectionChanged;
|
|
}
|
|
|
|
protected override void OnDeactivate()
|
|
{
|
|
skinningCache.events.selectedSpriteChanged.RemoveListener(OnSpriteSelectionChange);
|
|
Selection.selectionChanged -= OnSelectionChanged;
|
|
}
|
|
|
|
private void OnSpriteSelectionChange(SpriteCache sprite)
|
|
{
|
|
skinningCache.events.selectedSpriteChanged.RemoveListener(OnSpriteSelectionChange);
|
|
selectedSprite = sprite;
|
|
skinningCache.events.selectedSpriteChanged.AddListener(OnSpriteSelectionChange);
|
|
}
|
|
|
|
void OnSelectionChanged()
|
|
{
|
|
if (m_ForceSelectedToSpriteEditor)
|
|
{
|
|
SetToSpriteEditor();
|
|
m_ForceSelectedToSpriteEditor = false;
|
|
}
|
|
else
|
|
{
|
|
using (skinningCache.UndoScope(TextContent.selectionChange))
|
|
{
|
|
SetFromSpriteEditor();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetFromSpriteEditor()
|
|
{
|
|
if (selectedSprite == null)
|
|
selectedSprite = skinningCache.GetSprite(selectedSpriteAssetID);
|
|
spriteEditor.RequestRepaint();
|
|
}
|
|
|
|
void SetToSpriteEditor()
|
|
{
|
|
var id = "";
|
|
|
|
if (selectedSprite != null)
|
|
id = selectedSprite.id;
|
|
|
|
spriteEditor.selectedSpriteRect = new SpriteRect() { spriteID = new GUID(id) };
|
|
}
|
|
|
|
protected override void OnGUI()
|
|
{
|
|
HandleSpriteSelection();
|
|
}
|
|
|
|
void HandleSpriteSelection()
|
|
{
|
|
Debug.Assert(Event.current != null);
|
|
|
|
if (Event.current.type == EventType.MouseDown)
|
|
{
|
|
if (IsSelectionRequested())
|
|
{
|
|
var mousePosition = Handles.inverseMatrix.MultiplyPoint(Event.current.mousePosition);
|
|
var newSelected = TrySelect(mousePosition);
|
|
if (selectedSprite != newSelected)
|
|
{
|
|
using (skinningCache.UndoScope(TextContent.selectionChange))
|
|
{
|
|
selectedSprite = newSelected;
|
|
}
|
|
|
|
Event.current.Use();
|
|
}
|
|
}
|
|
else
|
|
m_LastMouseButtonDown = Event.current.button;
|
|
}
|
|
}
|
|
|
|
SpriteCache TrySelect(Vector2 mousePosition)
|
|
{
|
|
m_Sprites.Remove(selectedSprite);
|
|
|
|
if (selectedSprite != null)
|
|
m_Sprites.Add(selectedSprite);
|
|
|
|
var currentSelectedIndex = m_Sprites.FindIndex(x => x == selectedSprite) + 1;
|
|
var notVisiblePart = skinningCache.hasCharacter && skinningCache.mode == SkinningMode.Character
|
|
? skinningCache.character.parts.Where(x => !x.isVisible).Select(x => x.sprite) : new SpriteCache[0];
|
|
for (int index = 0; index < m_Sprites.Count; ++index)
|
|
{
|
|
var sprite = m_Sprites[(currentSelectedIndex + index) % m_Sprites.Count];
|
|
var meshPreview = sprite.GetMeshPreview();
|
|
if (notVisiblePart.Contains(sprite))
|
|
continue;
|
|
|
|
Debug.Assert(meshPreview != null);
|
|
|
|
var spritePosition = sprite.GetLocalToWorldMatrixFromMode().MultiplyPoint3x4(Vector3.zero);
|
|
var ray = new Ray((Vector3)mousePosition - spritePosition + Vector3.back, Vector3.forward);
|
|
var bounds = meshPreview.mesh.bounds;
|
|
|
|
if (sprite.GetMesh().indices.Length >= 3)
|
|
{
|
|
if (bounds.IntersectRay(ray))
|
|
{
|
|
var mesh = sprite.GetMesh();
|
|
|
|
Debug.Assert(mesh != null);
|
|
|
|
var indices = mesh.indices;
|
|
for (var i = 0; i < indices.Length; i += 3)
|
|
{
|
|
var p1 = meshPreview.vertices[indices[i]];
|
|
var p2 = meshPreview.vertices[indices[i + 1]];
|
|
var p3 = meshPreview.vertices[indices[i + 2]];
|
|
|
|
if (MathUtility.Intersect(p1, p2, p3, ray))
|
|
return sprite;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (meshPreview.defaultMesh.bounds.IntersectRay(ray))
|
|
{
|
|
return sprite;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
bool IsSelectionRequested()
|
|
{
|
|
return Event.current.button == 0 && m_LastMouseButtonDown == 0 && GUIUtility.hotControl == 0 &&
|
|
!Event.current.alt && Event.current.clickCount == 2 && CanSelect();
|
|
}
|
|
}
|
|
}
|