74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class DefaultPreviewBehaviour : IMeshPreviewBehaviour
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{
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public float GetWeightMapOpacity(SpriteCache sprite)
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{
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return 0f;
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}
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public bool DrawWireframe(SpriteCache sprite)
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{
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return false;
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}
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public bool Overlay(SpriteCache sprite)
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{
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return false;
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}
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public bool OverlayWireframe(SpriteCache sprite)
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{
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return sprite.IsVisible() && sprite.skinningCache.selectedSprite == sprite;
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}
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}
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internal class MeshPreviewBehaviour : IMeshPreviewBehaviour
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{
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public bool showWeightMap { get; set; }
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public bool drawWireframe { get; set; }
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public bool overlaySelected { get; set; }
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public float GetWeightMapOpacity(SpriteCache sprite)
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{
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var skinningCache = sprite.skinningCache;
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if (showWeightMap)
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{
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if (skinningCache.selectedSprite == sprite || skinningCache.selectedSprite == null)
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return VisibilityToolSettings.meshOpacity;
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}
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return 0f;
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}
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public bool DrawWireframe(SpriteCache sprite)
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{
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var skinningCache = sprite.skinningCache;
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if (drawWireframe)
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return skinningCache.selectedSprite == null;
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return false;
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}
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public bool Overlay(SpriteCache sprite)
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{
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var skinningCache = sprite.skinningCache;
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if (overlaySelected && skinningCache.selectedSprite == sprite)
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return true;
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return false;
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}
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public bool OverlayWireframe(SpriteCache sprite)
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{
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return sprite.IsVisible() && sprite.skinningCache.selectedSprite == sprite;
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}
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}
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}
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