93 lines
3.6 KiB
C#
93 lines
3.6 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class HorizontalToggleTools
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{
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private static class Styles
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{
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public static GUIContent visibilityCollapseIcon = new GUIContent(IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), TextContent.visibilityIconTooltip);
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public static GUIContent visibilityIcon = new GUIContent(TextContent.visibilityIconText, IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), TextContent.visibilityIconTooltip);
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public static GUIContent spriteSheetIcon = new GUIContent(TextContent.spriteSheetIconText, IconUtility.LoadIconResource("Sprite_Mode", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), TextContent.spriteSheetIconTooltip);
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public static GUIContent spriteSheetCollapseIcon = new GUIContent(IconUtility.LoadIconResource("Sprite_Mode", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath), TextContent.spriteSheetIconTooltip);
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}
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private SkinningCache skinningCache { get; set; }
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private VisibilityTool visibilityTool
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{
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get { return skinningCache.GetTool(Tools.Visibility) as VisibilityTool; }
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}
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private SwitchModeTool switchmodeTool
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{
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get { return skinningCache.GetTool(Tools.SwitchMode) as SwitchModeTool; }
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}
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private GUIContent spriteSheetIcon
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{
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get { return collapseToolbar ? Styles.spriteSheetCollapseIcon : Styles.spriteSheetIcon; }
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}
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internal Action<BaseTool> onActivateTool = (b) => {};
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public bool collapseToolbar { get; set; }
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internal HorizontalToggleTools(SkinningCache s)
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{
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skinningCache = s;
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}
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internal void DoGUI(Rect drawArea, BaseTool currentTool, bool isDisabled)
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{
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using (new EditorGUI.DisabledScope(isDisabled))
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{
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GUILayout.BeginArea(drawArea);
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EditorGUILayout.BeginHorizontal();
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DoModeToggle();
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GUILayout.FlexibleSpace();
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DoVisibilityToggle(currentTool);
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EditorGUILayout.EndHorizontal();
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GUILayout.EndArea();
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}
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}
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private void DoModeToggle()
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{
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if (skinningCache.hasCharacter)
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{
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EditorGUI.BeginChangeCheck();
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var isActive = GUILayout.Toggle(switchmodeTool.isActive , spriteSheetIcon, EditorStyles.toolbarButton);
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if (EditorGUI.EndChangeCheck())
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{
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using (skinningCache.UndoScope(TextContent.setMode))
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{
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if (isActive)
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switchmodeTool.Activate();
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else
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switchmodeTool.Deactivate();
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}
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}
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}
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}
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void DoVisibilityToggle(BaseTool currentTool)
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{
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EditorGUI.BeginChangeCheck();
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GUILayout.Toggle(visibilityTool.isActive, visbilityIcon, EditorStyles.toolbarButton);
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if (EditorGUI.EndChangeCheck())
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ToggleVisibilityTool(currentTool);
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}
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GUIContent visbilityIcon { get { return collapseToolbar ? Styles.visibilityCollapseIcon : Styles.visibilityIcon; } }
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internal void ToggleVisibilityTool(BaseTool currentTool)
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{
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onActivateTool(visibilityTool);
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}
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}
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}
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