107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.U2D.Animation
|
|
{
|
|
#if CODE_COVERAGE
|
|
internal class BaseObject
|
|
{
|
|
public static T CreateInstance<T>()
|
|
{
|
|
return Activator.CreateInstance<T>();
|
|
}
|
|
|
|
public static void DestroyImmediate(object o)
|
|
{
|
|
if (o is BaseObject)
|
|
{
|
|
var obj = o as BaseObject;
|
|
obj.OnDestroy();
|
|
s_Objects.Remove(obj.GetInstanceID());
|
|
}
|
|
else if (o is UnityEngine.Object)
|
|
{
|
|
var obj = o as UnityEngine.Object;
|
|
Undo.ClearUndo(obj);
|
|
UnityEngine.Object.DestroyImmediate(obj);
|
|
}
|
|
}
|
|
|
|
public static BaseObject InstanceIDToObject(int instanceID)
|
|
{
|
|
var obj = default(BaseObject);
|
|
s_Objects.TryGetValue(instanceID, out obj);
|
|
return obj;
|
|
}
|
|
|
|
private static Dictionary<int, BaseObject> s_Objects = new Dictionary<int, BaseObject>();
|
|
private static int s_InstanceID = 0;
|
|
private int m_InstanceID;
|
|
|
|
public string name { get; set; }
|
|
public HideFlags hideFlags = HideFlags.None;
|
|
|
|
public BaseObject()
|
|
{
|
|
m_InstanceID = ++s_InstanceID;
|
|
s_Objects.Add(m_InstanceID, this);
|
|
}
|
|
|
|
internal virtual void OnEnable() {}
|
|
internal virtual void OnDestroy() {}
|
|
|
|
public int GetInstanceID()
|
|
{
|
|
return m_InstanceID;
|
|
}
|
|
|
|
public override bool Equals(object other)
|
|
{
|
|
if ((other == null))
|
|
return false;
|
|
|
|
return object.ReferenceEquals(this, other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return m_InstanceID.GetHashCode();
|
|
}
|
|
|
|
public static bool operator==(BaseObject t1, BaseObject t2)
|
|
{
|
|
if (object.ReferenceEquals(t1, null))
|
|
return object.ReferenceEquals(t2, null);
|
|
|
|
return object.ReferenceEquals(t1, t2);
|
|
}
|
|
|
|
public static bool operator!=(BaseObject t1, BaseObject t2)
|
|
{
|
|
return !(t1 == t2);
|
|
}
|
|
}
|
|
#else
|
|
internal class BaseObject : ScriptableObject
|
|
{
|
|
public static void DestroyImmediate(object o)
|
|
{
|
|
if (o is UnityEngine.Object)
|
|
{
|
|
var obj = o as UnityEngine.Object;
|
|
Undo.ClearUndo(obj);
|
|
UnityEngine.Object.DestroyImmediate(obj);
|
|
}
|
|
}
|
|
|
|
public static BaseObject InstanceIDToObject(int instanceID)
|
|
{
|
|
return EditorUtility.InstanceIDToObject(instanceID) as BaseObject;
|
|
}
|
|
|
|
internal virtual void OnEnable() {}
|
|
internal virtual void OnDestroy() {}
|
|
}
|
|
#endif
|
|
}
|