Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/LayoutOverlay/LayoutOverlay.cs
2024-05-06 11:45:45 -07:00

105 lines
2.3 KiB
C#

using UnityEditor.U2D.Animation;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Layout
{
internal class LayoutOverlay : VisualElement
{
public class LayoutOverlayFactory : UxmlFactory<LayoutOverlay, LayoutOverlayUxmlTraits> {}
public class LayoutOverlayUxmlTraits : UxmlTraits {}
private ScrollableToolbar m_HorizontalToolbar;
private ScrollableToolbar m_VerticalToolbar;
private VisualElement m_HorizontalHolder;
private VisualElement m_LeftOverlay;
private VisualElement m_RightOverlay;
private DropdownMenu m_DropdownOverlay;
public ScrollableToolbar horizontalToolbar
{
get
{
if (m_HorizontalToolbar == null)
m_HorizontalToolbar = this.Q<ScrollableToolbar>("HorizontalToolbar");
return m_HorizontalToolbar;
}
}
public ScrollableToolbar verticalToolbar
{
get
{
if (m_VerticalToolbar == null)
m_VerticalToolbar = this.Q<ScrollableToolbar>("VerticalToolbar");
return m_VerticalToolbar;
}
}
public VisualElement horizontalHolder
{
get
{
if (m_HorizontalHolder == null)
m_HorizontalHolder = this.Q<VisualElement>("HorizontalHolder");
return m_HorizontalHolder;
}
}
public VisualElement leftOverlay
{
get
{
if (m_LeftOverlay == null)
m_LeftOverlay = this.Q<VisualElement>("LeftOverlay");
return m_LeftOverlay;
}
}
public VisualElement rightOverlay
{
get
{
if (m_RightOverlay == null)
m_RightOverlay = this.Q<VisualElement>("RightOverlay");
return m_RightOverlay;
}
}
public void VisibilityWindowOn(bool on)
{
if(on)
rightOverlay.AddToClassList("VisibilityWindowOn");
else
rightOverlay.RemoveFromClassList("VisibilityWindowOn");
}
public DropdownMenu dropdownOverlay
{
get
{
if (m_DropdownOverlay == null)
m_DropdownOverlay = this.Q<DropdownMenu>("DropdownOverlay");
return m_DropdownOverlay;
}
}
public bool hasScrollbar
{
get { return this.ClassListContains("HasScrollbar"); }
set
{
if (value)
this.AddToClassList("HasScrollbar");
else
this.RemoveFromClassList("HasScrollbar");
}
}
public LayoutOverlay()
{
this.StretchToParentSize();
styleSheets.Add(ResourceLoader.Load<StyleSheet>("LayoutOverlay/LayoutOverlayStyle.uss"));
}
}
}