namespace Unity.VisualScripting { [Descriptor(typeof(IState))] public class StateDescriptor : Descriptor where TState : class, IState { public StateDescriptor(TState target) : base(target) { } public TState state => target; [Assigns] public override string Title() { return state.GetType().HumanName(); } [Assigns] public override string Summary() { return state.GetType().Summary(); } [Assigns] [RequiresUnityAPI] public override EditorTexture Icon() { return state.GetType().Icon(); } } }