using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(ValueOutput))] public class ValueOutputWidget : UnitOutputPortWidget { public ValueOutputWidget(FlowCanvas canvas, ValueOutput port) : base(canvas, port) { color = ValueConnectionWidget.DetermineColor(port.type); } protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; public override Color color { get; } protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12]; protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12]; } }