using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(ValueInput))] public class ValueInputWidget : UnitInputPortWidget { public ValueInputWidget(FlowCanvas canvas, ValueInput port) : base(canvas, port) { color = ValueConnectionWidget.DetermineColor(port.type); } protected override bool showInspector => port.hasDefaultValue && !port.hasValidConnection; protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; public override Color color { get; } protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12]; protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12]; public override Metadata FetchInspectorMetadata() { if (port.hasDefaultValue) { return metadata["_defaultValue"].Cast(port.type); } else { return null; } } } }