using System; using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Timeline; using UnityObject = UnityEngine.Object; namespace UnityEditor.Timeline { [Serializable] class TrackViewModelData : ISerializationCallbackReceiver { public static readonly float DefaultinlineAnimationCurveHeight = 100.0f; public bool collapsed = true; public bool showMarkers = true; public bool showInlineCurves = false; public float inlineAnimationCurveHeight = DefaultinlineAnimationCurveHeight; public int lastInlineCurveDataID = -1; public TreeViewState inlineCurvesState = null; public Rect inlineCurvesShownAreaInsideMargins = new Rect(1, 1, 1, 1); public int trackHeightExtension; public Dictionary markerTimeStamps = new Dictionary(); [SerializeField] List m_MarkerTimeStampsKeys; [SerializeField] List m_MarkerTimeStampsValues; public void OnBeforeSerialize() { if (markerTimeStamps == null) return; m_MarkerTimeStampsKeys = new List(markerTimeStamps.Count); m_MarkerTimeStampsValues = new List(markerTimeStamps.Count); foreach (var kvp in markerTimeStamps) { m_MarkerTimeStampsKeys.Add(kvp.Key); m_MarkerTimeStampsValues.Add(kvp.Value); } } public void OnAfterDeserialize() { markerTimeStamps = new Dictionary(); if (m_MarkerTimeStampsKeys == null || m_MarkerTimeStampsValues == null || m_MarkerTimeStampsKeys.Count != m_MarkerTimeStampsValues.Count) return; for (int i = 0; i < m_MarkerTimeStampsKeys.Count; ++i) markerTimeStamps.Add(m_MarkerTimeStampsKeys[i], m_MarkerTimeStampsValues[i]); } } [Serializable] class TimelineAssetViewModel : ScriptableObject, ISerializationCallbackReceiver { public const float DefaultTrackScale = 1.0f; public const float DefaultVerticalScroll = 0; public static readonly Vector2 TimeAreaDefaultRange = new Vector2(-WindowConstants.timeAreaShownRangePadding, 5.0f); // in seconds. Hack: using negative value to force the UI to have a left margin at 0. public static readonly Vector2 NoPlayRangeSet = new Vector2(float.MaxValue, float.MaxValue); public Vector2 timeAreaShownRange = TimeAreaDefaultRange; public float trackScale = DefaultTrackScale; public bool playRangeEnabled; public Vector2 timeAreaPlayRange = NoPlayRangeSet; public double windowTime; public float verticalScroll = DefaultVerticalScroll; public float sequencerHeaderWidth = WindowConstants.defaultHeaderWidth; public Dictionary tracksViewModelData = new Dictionary(); // Used only for serialization of the dictionary [SerializeField] List m_Keys = new List(); [SerializeField] List m_Vals = new List(); public void OnBeforeSerialize() { m_Keys.Clear(); m_Vals.Clear(); foreach (var data in tracksViewModelData) { // Assets that don't save, will create nulls when deserializeds if (data.Key != null && data.Value != null && (data.Key.hideFlags & HideFlags.DontSave) == 0) { m_Keys.Add(data.Key); m_Vals.Add(data.Value); } } } public void OnAfterDeserialize() { } public void OnEnable() { if (m_Keys.Count == m_Vals.Count) { tracksViewModelData.Clear(); for (int i = 0; i < m_Keys.Count; i++) { if (m_Keys[i] != null) // if the asset is overwritten the tracks can be null tracksViewModelData[m_Keys[i]] = m_Vals[i]; } } m_Keys.Clear(); m_Vals.Clear(); } } }