using System; using UnityEngine; namespace UnityEditor.Timeline { class HeaderSplitterManipulator : Manipulator { bool m_Captured; protected override bool MouseDown(Event evt, WindowState state) { Rect headerSplitterRect = state.GetWindow().headerSplitterRect; if (headerSplitterRect.Contains(evt.mousePosition)) { m_Captured = true; state.AddCaptured(this); return true; } return false; } protected override bool MouseDrag(Event evt, WindowState state) { if (!m_Captured) return false; state.sequencerHeaderWidth = evt.mousePosition.x; return true; } protected override bool MouseUp(Event evt, WindowState state) { if (!m_Captured) return false; state.RemoveCaptured(this); m_Captured = false; return true; } public override void Overlay(Event evt, WindowState state) { Rect rect = state.GetWindow().sequenceRect; EditorGUIUtility.AddCursorRect(rect, MouseCursor.SplitResizeLeftRight); } } }