using System.Collections.Generic; using NUnit.Framework; using NUnit.Framework.Interfaces; using NUnit.Framework.Internal; namespace UnityEngine.TestTools { /// /// This attribute is an alternative to the standard `Ignore` attribute in [NUnit](https://nunit.org/). It allows for ignoring tests only under a specified condition. The condition evaluates during `OnLoad`, referenced by ID. /// public class ConditionalIgnoreAttribute : NUnitAttribute, IApplyToTest { string m_ConditionKey; string m_IgnoreReason; /// /// Initializes a new instance of the class with a condition key. /// /// The key to check for enabling the conditional ignore. The condition is set with the static method. /// The reason for the ignore. public ConditionalIgnoreAttribute(string conditionKey, string ignoreReason) { m_ConditionKey = conditionKey; m_IgnoreReason = ignoreReason; } /// /// Modifies a test as defined for the specific attribute. /// /// The test to modify public void ApplyToTest(Test test) { var key = m_ConditionKey.ToLowerInvariant(); if (m_ConditionMap.ContainsKey(key) && m_ConditionMap[key]) { test.RunState = RunState.Ignored; string skipReason = string.Format(m_IgnoreReason); test.Properties.Add(PropertyNames.SkipReason, skipReason); } } static Dictionary m_ConditionMap = new Dictionary(); /// /// Adds a flag indicating whether tests with the same key should be ignored. /// /// The key to ignore tests for. /// A boolean value indicating whether the tests should be ignored. /// /// An example in which tests are ignored in the Mac editor only. /// /// using UnityEditor; /// using NUnit.Framework; /// using UnityEngine.TestTools; /// /// [InitializeOnLoad] /// public class OnLoad /// { /// static OnLoad() /// { /// var editorIsOSX = false; /// #if UNITY_EDITOR_OSX /// editorIsOSX = true; /// #endif /// /// ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX); /// } /// } /// /// public class MyTestClass /// { /// [Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")] /// public void TestNeverRunningInMacEditor() /// { /// Assert.Pass(); /// } /// } /// /// public static void AddConditionalIgnoreMapping(string key, bool value) { m_ConditionMap.Add(key.ToLowerInvariant(), value); } } }