using System.Collections; using System.Linq; using UnityEngine.TestTools.TestRunner; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class LegacyPlayerRunTask : TestTaskBase { public override IEnumerator Execute(TestJobData testJobData) { var executionSettings = testJobData.executionSettings; var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(executionSettings.runSynchronously)).ToArray()); var launcher = new PlayerLauncher(settings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath); launcher.Run(); yield return null; } } }