using System.Collections; using System.Linq; using UnityEngine.TestTools.TestRunner; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class LegacyPlayModeRunTask : TestTaskBase { public LegacyPlayModeRunTask() : base(true) { } public override IEnumerator Execute(TestJobData testJobData) { var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(testJobData.executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(testJobData.executionSettings.runSynchronously)).ToArray()); var launcher = new PlaymodeLauncher(settings); launcher.Run(); while (PlaymodeLauncher.IsRunning) { yield return null; } } } }