using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph.UnitTests { [TestFixture] class MaterialNodeTests { private GraphData m_Graph; private TestNode m_NodeA; class TestNode : AbstractMaterialNode { public const int V1Out = 0; public const int V1In = 1; public TestNode() { AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0)); AddSlot(new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 0)); } } class NotAMaterialSlot : MaterialSlot { public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) { throw new NotImplementedException(); } public override void CopyValuesFrom(MaterialSlot foundSlot) { throw new NotImplementedException(); } public override void CopyDefaultValue(MaterialSlot other) { } public override SlotValueType valueType { get; } public override ConcreteSlotValueType concreteValueType { get; } public override bool isDefaultValue { get; } } [OneTimeSetUp] public void RunBeforeAnyTests() { Debug.unityLogger.logHandler = new ConsoleLogHandler(); } [SetUp] public void TestSetUp() { m_Graph = new GraphData(); m_NodeA = new TestNode(); m_Graph.AddNode(m_NodeA); m_NodeA.SetOverrideActiveState(AbstractMaterialNode.ActiveState.ExplicitActive); } [Test] public void GetVariableNameForSlotThrowsWhenInvalid() { Assert.Throws(() => m_NodeA.GetVariableNameForSlot(666)); } [Test] public void ReplacingMaterialSlotPreservesTheOldCurrentValue() { m_NodeA.AddSlot(new Vector1MaterialSlot(TestNode.V1In, "V1In", "V1In", SlotType.Input, 1)); Assert.AreEqual(2, m_NodeA.GetSlots().Count()); Assert.AreEqual(1, m_NodeA.GetInputSlots().Count()); var slot = m_NodeA.GetInputSlots().FirstOrDefault(); Assert.AreEqual(1, slot.defaultValue); Assert.AreEqual(0, slot.value); } [Test] public void CanConvertConcreteSlotValueTypeToOutputChunkProperly() { Assert.AreEqual("float", ConcreteSlotValueType.Vector1.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float", ConcreteSlotValueType.Boolean.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float2", ConcreteSlotValueType.Vector2.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float3", ConcreteSlotValueType.Vector3.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float4", ConcreteSlotValueType.Vector4.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("UnityTexture2D", ConcreteSlotValueType.Texture2D.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float2x2", ConcreteSlotValueType.Matrix2.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float3x3", ConcreteSlotValueType.Matrix3.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("float4x4", ConcreteSlotValueType.Matrix4.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("UnitySamplerState", ConcreteSlotValueType.SamplerState.ToShaderString(ConcretePrecision.Single)); Assert.AreEqual("UnityTextureCube", ConcreteSlotValueType.Cubemap.ToShaderString(ConcretePrecision.Single)); } [Test] public void CanGetDefaultInputsFromNodeAsPreviewProperties() { var properties = new List(); m_NodeA.CollectPreviewMaterialProperties(properties); var slot = m_NodeA.GetInputSlots().FirstOrDefault(); Assert.AreEqual(1, properties.Count); var pp = properties.FirstOrDefault(); Assert.AreEqual(m_NodeA.GetVariableNameForSlot(slot.id), pp.name); Assert.AreEqual(PropertyType.Float, pp.propType); Assert.AreEqual(slot.value, pp.floatValue); } [Test] public void CanGetDefaultSlotValueWhenNoEdgesConnected() { string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In)); var slot = m_NodeA.GetInputSlots().FirstOrDefault(); var result = m_NodeA.GetSlotValue(slot.id, GenerationMode.Preview); Assert.AreEqual(expected, result); } /* [Test] public void NodeGenerateCorrectPreviewPropertyUsages() { string expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@fixed, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine); var visitor = new ShaderGenerator(); m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@fixed; m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview); Assert.AreEqual(expected, visitor.GetShaderString(0)); expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@float, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine); visitor = new ShaderGenerator(); m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@float; m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview); Assert.AreEqual(expected, visitor.GetShaderString(0)); expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.half, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine); visitor = new ShaderGenerator(); m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half; m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview); Assert.AreEqual(expected, visitor.GetShaderString(0)); }*/ } }