using System; using UnityEngine; namespace UnityEditor.ShaderGraph.Serialization { [Serializable] public class FakeJsonObject { [SerializeField] string m_Type; [SerializeField] string m_ObjectId; public string id { get => m_ObjectId; set => m_ObjectId = value; } public string type { get => m_Type; set => m_Type = value; } public void Reset() { m_ObjectId = null; m_Type = null; } } }