#if VFX_GRAPH_10_0_0_OR_NEWER using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UIElements; using UnityEditor.UIElements; using UnityEditor.ShaderGraph; using UnityEditor.ShaderGraph.Drawing; using UnityEditor.Graphing.Util; using UnityEditor.ShaderGraph.Internal; using UnityEditor.ShaderGraph.Legacy; namespace UnityEditor.ShaderGraph { sealed class VFXTarget : Target, ILegacyTarget, IMaySupportVFX { [SerializeField] bool m_Lit; [SerializeField] bool m_AlphaTest = false; public VFXTarget() { displayName = "Visual Effect"; } public bool lit { get => m_Lit; set => m_Lit = value; } public bool alphaTest { get => m_AlphaTest; set => m_AlphaTest = value; } public override bool IsActive() => true; public override void Setup(ref TargetSetupContext context) { } public override void GetFields(ref TargetFieldContext context) { } public override bool IsNodeAllowedByTarget(Type nodeType) { return base.IsNodeAllowedByTarget(nodeType); } public override void GetActiveBlocks(ref TargetActiveBlockContext context) { context.AddBlock(BlockFields.SurfaceDescription.BaseColor); context.AddBlock(BlockFields.SurfaceDescription.Alpha); context.AddBlock(BlockFields.SurfaceDescription.Metallic, lit); context.AddBlock(BlockFields.SurfaceDescription.Smoothness, lit); context.AddBlock(BlockFields.SurfaceDescription.NormalTS, lit); context.AddBlock(BlockFields.SurfaceDescription.Emission); context.AddBlock(BlockFields.SurfaceDescription.AlphaClipThreshold, alphaTest); } enum MaterialMode { Unlit, Lit } public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action registerUndo) { context.AddProperty("Material", new EnumField(MaterialMode.Unlit) { value = m_Lit ? MaterialMode.Lit : MaterialMode.Unlit }, evt => { var newLit = (MaterialMode)evt.newValue == MaterialMode.Lit; if (Equals(m_Lit, newLit)) return; registerUndo("Change Material Lit"); m_Lit = newLit; onChange(); }); context.AddProperty("Alpha Clipping", new Toggle() { value = m_AlphaTest }, (evt) => { if (Equals(m_AlphaTest, evt.newValue)) return; registerUndo("Change Alpha Test"); m_AlphaTest = evt.newValue; onChange(); }); } public static Dictionary s_BlockMap = new Dictionary() { { BlockFields.SurfaceDescription.BaseColor, ShaderGraphVfxAsset.ColorSlotId }, { BlockFields.SurfaceDescription.Metallic, ShaderGraphVfxAsset.MetallicSlotId }, { BlockFields.SurfaceDescription.Smoothness, ShaderGraphVfxAsset.SmoothnessSlotId }, { BlockFields.SurfaceDescription.NormalTS, ShaderGraphVfxAsset.NormalSlotId }, { BlockFields.SurfaceDescription.Emission, ShaderGraphVfxAsset.EmissiveSlotId }, { BlockFields.SurfaceDescription.Alpha, ShaderGraphVfxAsset.AlphaSlotId }, { BlockFields.SurfaceDescription.AlphaClipThreshold, ShaderGraphVfxAsset.AlphaThresholdSlotId }, }; public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary blockMap) { blockMap = null; if (!(masterNode is VisualEffectMasterNode1 vfxMasterNode)) return false; lit = vfxMasterNode.m_Lit; alphaTest = vfxMasterNode.m_AlphaTest; blockMap = new Dictionary(); if (lit) { blockMap.Add(BlockFields.SurfaceDescription.BaseColor, ShaderGraphVfxAsset.BaseColorSlotId); blockMap.Add(BlockFields.SurfaceDescription.Metallic, ShaderGraphVfxAsset.MetallicSlotId); blockMap.Add(BlockFields.SurfaceDescription.Smoothness, ShaderGraphVfxAsset.SmoothnessSlotId); blockMap.Add(BlockFields.SurfaceDescription.NormalTS, ShaderGraphVfxAsset.NormalSlotId); blockMap.Add(BlockFields.SurfaceDescription.Emission, ShaderGraphVfxAsset.EmissiveSlotId); } else { blockMap.Add(BlockFields.SurfaceDescription.BaseColor, ShaderGraphVfxAsset.ColorSlotId); } blockMap.Add(BlockFields.SurfaceDescription.Alpha, ShaderGraphVfxAsset.AlphaSlotId); if (alphaTest) { blockMap.Add(BlockFields.SurfaceDescription.AlphaClipThreshold, ShaderGraphVfxAsset.AlphaThresholdSlotId); } return true; } public override bool WorksWithSRP(RenderPipelineAsset scriptableRenderPipeline) { return GraphicsSettings.currentRenderPipeline != null && scriptableRenderPipeline?.GetType() == GraphicsSettings.currentRenderPipeline.GetType(); } public bool SupportsVFX() => true; public bool CanSupportVFX() => true; } } #endif