using System; using System.Linq; using UnityEditor.Experimental.GraphView; using UnityEditor.Graphing; using UnityEngine; using UnityEngine.UIElements; using ContextualMenuManipulator = UnityEngine.UIElements.ContextualMenuManipulator; using ContextualMenuPopulateEvent = UnityEngine.UIElements.ContextualMenuPopulateEvent; using VisualElementExtensions = UnityEngine.UIElements.VisualElementExtensions; namespace UnityEditor.ShaderGraph { sealed class ShaderGroup : Group { GraphData m_Graph; public new GroupData userData { get => (GroupData)base.userData; set => base.userData = value; } public ShaderGroup() { VisualElementExtensions.AddManipulator(this, new ContextualMenuManipulator(BuildContextualMenu)); style.backgroundColor = new StyleColor(new Color(25 / 255f, 25 / 255f, 25 / 255f, 25 / 255f)); capabilities |= Capabilities.Ascendable; } public void BuildContextualMenu(ContextualMenuPopulateEvent evt) { } public override bool AcceptsElement(GraphElement element, ref string reasonWhyNotAccepted) { if (element is StackNode stackNode) { reasonWhyNotAccepted = "Vertex and Pixel Stacks cannot be grouped"; return false; } var nodeView = element as IShaderNodeView; if (nodeView == null) { // sticky notes are not nodes, but still groupable return true; } if (nodeView.node is BlockNode) { reasonWhyNotAccepted = "Block Nodes cannot be grouped"; return false; } return true; } } }