using System; using System.Linq; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; using System.Collections.Generic; using System.Text.RegularExpressions; namespace UnityEditor.ShaderGraph { class BlockNode : AbstractMaterialNode , IMayRequireNormal , IMayRequireTangent , IMayRequireBitangent , IMayRequireMeshUV , IMayRequireScreenPosition , IMayRequireViewDirection , IMayRequirePosition , IMayRequirePositionPredisplacement , IMayRequireVertexColor { [SerializeField] string m_SerializedDescriptor; [NonSerialized] ContextData m_ContextData; [NonSerialized] BlockFieldDescriptor m_Descriptor; public override bool canCutNode => false; public override bool canCopyNode => false; // Because the GraphData is deserialized after its child elements // the descriptor list is not built (and owner is not set) // at the time of node deserialization // Therefore we need to deserialize this element at GraphData.OnAfterDeserialize public string serializedDescriptor => m_SerializedDescriptor; public ContextData contextData { get => m_ContextData; set => m_ContextData = value; } public int index => contextData.blocks.IndexOf(this); public BlockFieldDescriptor descriptor { get => m_Descriptor; set => m_Descriptor = value; } const string k_CustomBlockDefaultName = "CustomInterpolator"; internal enum CustomBlockType { Float = 1, Vector2 = 2, Vector3 = 3, Vector4 = 4 } internal bool isCustomBlock { get => m_Descriptor?.isCustom ?? false; } internal string customName { get => m_Descriptor.name; set => OnCustomBlockFieldModified(value, customWidth); } internal CustomBlockType customWidth { get => (CustomBlockType)ControlToWidth(m_Descriptor.control); set => OnCustomBlockFieldModified(customName, value); } public void Init(BlockFieldDescriptor fieldDescriptor) { m_Descriptor = fieldDescriptor; // custom blocks can be "copied" via a custom Field Descriptor, we'll use the CI name instead though. name = !isCustomBlock ? $"{fieldDescriptor.tag}.{fieldDescriptor.name}" : $"{BlockFields.VertexDescription.name}.{k_CustomBlockDefaultName}"; // TODO: This exposes the MaterialSlot API // TODO: This needs to be removed but is currently required by HDRP for DiffusionProfileInputMaterialSlot if (m_Descriptor is CustomSlotBlockFieldDescriptor customSlotDescriptor) { var newSlot = customSlotDescriptor.createSlot(); AddSlot(newSlot); RemoveSlotsNameNotMatching(new int[] { 0 }); return; } AddSlotFromControlType(); } internal void InitCustomDefault() { Init(MakeCustomBlockField(k_CustomBlockDefaultName, CustomBlockType.Vector4)); } private void AddSlotFromControlType(bool attemptToModifyExisting = true) { // TODO: this should really just use callbacks like the CustomSlotBlockFieldDescriptor. then we wouldn't need this switch to make a copy var stageCapability = m_Descriptor.shaderStage.GetShaderStageCapability(); switch (descriptor.control) { case PositionControl positionControl: AddSlot(new PositionMaterialSlot(0, descriptor.displayName, descriptor.name, positionControl.space, stageCapability), attemptToModifyExisting); break; case NormalControl normalControl: AddSlot(new NormalMaterialSlot(0, descriptor.displayName, descriptor.name, normalControl.space, stageCapability), attemptToModifyExisting); break; case TangentControl tangentControl: AddSlot(new TangentMaterialSlot(0, descriptor.displayName, descriptor.name, tangentControl.space, stageCapability), attemptToModifyExisting); break; case VertexColorControl vertexColorControl: AddSlot(new VertexColorMaterialSlot(0, descriptor.displayName, descriptor.name, stageCapability), attemptToModifyExisting); break; case ColorControl colorControl: var colorMode = colorControl.hdr ? ColorMode.HDR : ColorMode.Default; AddSlot(new ColorRGBMaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, colorControl.value, colorMode, stageCapability), attemptToModifyExisting); break; case ColorRGBAControl colorRGBAControl: AddSlot(new ColorRGBAMaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, colorRGBAControl.value, stageCapability), attemptToModifyExisting); break; case FloatControl floatControl: AddSlot(new Vector1MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, floatControl.value, stageCapability), attemptToModifyExisting); break; case Vector2Control vector2Control: AddSlot(new Vector2MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, vector2Control.value, stageCapability), attemptToModifyExisting); break; case Vector3Control vector3Control: AddSlot(new Vector3MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, vector3Control.value, stageCapability), attemptToModifyExisting); break; case Vector4Control vector4Control: AddSlot(new Vector4MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, vector4Control.value, stageCapability), attemptToModifyExisting); break; } RemoveSlotsNameNotMatching(new int[] { 0 }); } public override string GetVariableNameForNode() { // Temporary block nodes have temporary guids that cannot be used to set preview data // Since each block is unique anyway we just omit the guid return NodeUtils.GetHLSLSafeName(name); } public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return NeededCoordinateSpace.None; if (m_Descriptor.control == null) return NeededCoordinateSpace.None; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresNormal; } public NeededCoordinateSpace RequiresViewDirection(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return NeededCoordinateSpace.None; if (m_Descriptor.control == null) return NeededCoordinateSpace.None; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresViewDir; } public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return NeededCoordinateSpace.None; if (m_Descriptor.control == null) return NeededCoordinateSpace.None; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresPosition; } public NeededCoordinateSpace RequiresPositionPredisplacement(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return NeededCoordinateSpace.None; if (m_Descriptor.control == null) return NeededCoordinateSpace.None; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresPositionPredisplacement; } public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return NeededCoordinateSpace.None; if (m_Descriptor.control == null) return NeededCoordinateSpace.None; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresTangent; } public NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return NeededCoordinateSpace.None; if (m_Descriptor.control == null) return NeededCoordinateSpace.None; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresBitangent; } public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return false; if (m_Descriptor.control == null) return false; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresMeshUVs.Contains(channel); } public bool RequiresScreenPosition(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return false; if (m_Descriptor.control == null) return false; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresScreenPosition; } public bool RequiresVertexColor(ShaderStageCapability stageCapability) { if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability()) return false; if (m_Descriptor.control == null) return false; var requirements = m_Descriptor.control.GetRequirements(); return requirements.requiresVertexColor; } private void OnCustomBlockFieldModified(string name, CustomBlockType width) { if (!isCustomBlock) { Debug.LogWarning(String.Format("{0} is not a custom interpolator.", this.name)); return; } m_Descriptor = MakeCustomBlockField(name, width); // TODO: Preserve the original slot's value and try to reapply after the slot is updated. AddSlotFromControlType(false); owner?.ValidateGraph(); } public override void OnBeforeSerialize() { base.OnBeforeSerialize(); if (descriptor != null) { if (isCustomBlock) { int width = ControlToWidth(m_Descriptor.control); m_SerializedDescriptor = $"{m_Descriptor.tag}.{m_Descriptor.name}#{width}"; } else { m_SerializedDescriptor = $"{m_Descriptor.tag}.{m_Descriptor.name}"; } } } public override void OnAfterDeserialize() { // TODO: Go find someone to tell @esme not to do this. if (m_SerializedDescriptor.Contains("#")) { string descName = k_CustomBlockDefaultName; CustomBlockType descWidth = CustomBlockType.Vector4; var descTag = BlockFields.VertexDescription.name; name = $"{descTag}.{descName}"; var wsplit = m_SerializedDescriptor.Split(new char[] { '#', '.' }); try { descWidth = (CustomBlockType)int.Parse(wsplit[2]); } catch { Debug.LogWarning(String.Format("Bad width found while deserializing custom interpolator {0}, defaulting to 4.", m_SerializedDescriptor)); descWidth = CustomBlockType.Vector4; } IControl control; try { control = (IControl)FindSlot(0).InstantiateControl(); } catch { control = WidthToControl((int)descWidth); } descName = NodeUtils.ConvertToValidHLSLIdentifier(wsplit[1]); m_Descriptor = new BlockFieldDescriptor(descTag, descName, "", control, ShaderStage.Vertex, isCustom: true); } } #region CustomInterpolatorHelpers private static BlockFieldDescriptor MakeCustomBlockField(string name, CustomBlockType width) { name = NodeUtils.ConvertToValidHLSLIdentifier(name); var referenceName = name; var define = ""; IControl control = WidthToControl((int)width); var tag = BlockFields.VertexDescription.name; return new BlockFieldDescriptor(tag, referenceName, define, control, ShaderStage.Vertex, isCustom: true); } private static IControl WidthToControl(int width) { switch (width) { case 1: return new FloatControl(default(float)); case 2: return new Vector2Control(default(Vector2)); case 3: return new Vector3Control(default(Vector3)); case 4: return new Vector4Control(default(Vector4)); default: return null; } } private static int ControlToWidth(IControl control) { switch (control) { case FloatControl a: return 1; case Vector2Control b: return 2; case Vector3Control c: return 3; case Vector4Control d: return 4; default: return -1; } } #endregion } }