# Graph Inspector ## Description The **Graph Inspector** makes it possible for you to interact with any selectable graph elements and graph-wide settings for a [Shader Graph Asset](Shader-Graph-Asset.md). You can use the **Graph Inspector** to edit attributes and default values. When you open a Shader Graph, the **Graph Inspector** displays the **[Graph Settings](Graph-Settings-Menu.md)** tab by default. Graph-wide settings for that specific Shader Graph appear in this tab. ## How to use Select a node in the graph to display settings available for that node in the **Graph Inspector**. Settings available for that node appear in the **Node Settings** tab of the Graph Inspector. For example, if you select a Property node either in the graph or the [Blackboard](Blackboard.md), the **Node Settings** tab displays attributes of the Property that you can edit. ![](images/InternalInspectorBlackboardProperty.png) Graph elements that currently work with the Graph Inspector: - [Properties](https://docs.unity3d.com/Manual/SL-Properties.html) ![](images/InternalInspectorGraphProperty.png) - [Keywords](Keywords.md) ![](images/keywords_enum.png) - [Custom Function nodes](Custom-Function-Node.md) ![](images/Custom-Function-Node-File.png) - [Subgraph Output nodes](Sub-graph.md) ![](images/Inspector-SubgraphOutput.png) - [Per-node precision](Precision-Types.md) ![](images/Inspector-PerNodePrecision.png) Graph elements that currently do not work with the Graph Inspector: - Edges - [Sticky Notes](Sticky-Notes.md) - Groups ## Material Override Enabling the [Allow Material Override](surface-options.md) option in the Graph Settings makes it possible for you to override certain graph properties via the Material Inspector. ![](images/materialoverride1.PNG) ![](images/materialoverride2.PNG)