using System; namespace UnityEngine.Rendering.Universal { [Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Vignette", typeof(UniversalRenderPipeline))] public sealed class Vignette : VolumeComponent, IPostProcessComponent { [Tooltip("Vignette color.")] public ColorParameter color = new ColorParameter(Color.black, false, false, true); [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")] public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f)); [Tooltip("Amount of vignetting on screen.")] public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); [Tooltip("Smoothness of the vignette borders.")] public ClampedFloatParameter smoothness = new ClampedFloatParameter(0.2f, 0.01f, 1f); [Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")] public BoolParameter rounded = new BoolParameter(false); public bool IsActive() => intensity.value > 0f; public bool IsTileCompatible() => true; } }