using System; namespace UnityEngine.Rendering.Universal { public enum TonemappingMode { None, Neutral, // Neutral tonemapper ACES, // ACES Filmic reference tonemapper (custom approximation) } [Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Tonemapping", typeof(UniversalRenderPipeline))] public sealed class Tonemapping : VolumeComponent, IPostProcessComponent { [Tooltip("Select a tonemapping algorithm to use for the color grading process.")] public TonemappingModeParameter mode = new TonemappingModeParameter(TonemappingMode.None); public bool IsActive() => mode.value != TonemappingMode.None; public bool IsTileCompatible() => true; } [Serializable] public sealed class TonemappingModeParameter : VolumeParameter { public TonemappingModeParameter(TonemappingMode value, bool overrideState = false) : base(value, overrideState) { } } }