{ SubShader { Cull Off ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassSelection.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepthNormal.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassForward.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} ${VFXIncludeRP("Templates/ParticlePlanarPrimitives/PassForward2D.template")} } }