{ SubShader { Cull Off ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassSelection.template")} ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassDepthNormal.template"),IS_OPAQUE_PARTICLE} ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassGBuffer.template")} ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassForward.template")} ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }