using System; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Universal.ShaderGUI { public static class BakedLitGUI { public struct BakedLitProperties { // Surface Input Props public MaterialProperty bumpMapProp; public BakedLitProperties(MaterialProperty[] properties) { // Surface Input Props bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false); } } public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor) { BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp); } } }