using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Universal.ShaderGraph { internal static class CreateDecalShaderGraph { [MenuItem("Assets/Create/Shader Graph/URP/Decal Shader Graph", priority = CoreUtils.Sections.section4 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)] public static void CreateLitGraph() { var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget)); target.TrySetActiveSubTarget(typeof(UniversalDecalSubTarget)); var blockDescriptors = new[] { BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.Alpha, BlockFields.SurfaceDescription.NormalTS, UniversalBlockFields.SurfaceDescription.NormalAlpha, BlockFields.SurfaceDescription.Metallic, BlockFields.SurfaceDescription.Occlusion, BlockFields.SurfaceDescription.Smoothness, UniversalBlockFields.SurfaceDescription.MAOSAlpha, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }