namespace UnityEditor.Rendering.Universal.Converters
{
///
/// A class to contain converters. This is for a common set of converters.
/// For example: Converters that is for Built-in to URP would have it's own container.
///
internal abstract class RenderPipelineConverterContainer
{
///
/// The name of the Container. This will show up int the UI.
///
public abstract string name { get; }
///
/// The information for this container.
/// This will be shown in the UI to tell the user some information about the converters that this container are targeting.
///
public abstract string info { get; }
}
}