using UnityEngine; namespace UnityEditor.Rendering.Universal { static partial class UniversalRenderPipelineCameraUI { public class Styles { public static GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use."); public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera."); // Stack cameras public static GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera."); public static GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera."); public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera"); } } }