namespace UnityEngine.Rendering
{
///
/// Bit depths of a Depth render texture.
/// Some values may not be supported on all platforms.
///
public enum DepthBits
{
/// No Depth Buffer.
None = 0,
/// 8 bits Depth Buffer.
Depth8 = 8,
/// 16 bits Depth Buffer.
Depth16 = 16,
/// 24 bits Depth Buffer.
Depth24 = 24,
/// 32 bits Depth Buffer.
Depth32 = 32
}
}