using System; using System.IO; using System.Linq; using System.Reflection; using Rider.Editor.Util; using UnityEngine; using Debug = UnityEngine.Debug; namespace Packages.Rider.Editor { internal class RiderInitializer { public void Initialize(string editorPath) { var assembly = EditorPluginInterop.EditorPluginAssembly; if (EditorPluginInterop.EditorPluginIsLoadedFromAssets(assembly)) { Debug.LogError($"Please delete {assembly.Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'."); return; } // for debugging rider editor plugin if (RiderPathUtil.IsRiderDevEditor(editorPath)) { LoadEditorPluginForDevEditor(editorPath); } else { var relPath = "../../plugins/rider-unity/EditorPlugin"; if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) relPath = "Contents/plugins/rider-unity/EditorPlugin"; var baseDir = Path.Combine(editorPath, relPath); var dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyName}.dll")); if (!dllFile.Exists) dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyNameFallback}.dll")); if (dllFile.Exists) { var bytes = File.ReadAllBytes(dllFile.FullName); assembly = AppDomain.CurrentDomain.Load(bytes); // doesn't lock assembly on disk if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE) Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}"); EditorPluginInterop.InitEntryPoint(assembly); } else { Debug.Log($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity "); } } } private static void LoadEditorPluginForDevEditor(string editorPath) { var file = new FileInfo(editorPath); if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) file = new FileInfo(Path.Combine(editorPath, "rider-dev.bat")); if (!file.Exists) { Debug.Log($"Unable to determine path to EditorPlugin from {file}"); return; } var dllPath = File.ReadLines(file.FullName).FirstOrDefault(); if (dllPath == null) { Debug.Log($"Unable to determine path to EditorPlugin from {file}"); return; } var dllFile = new FileInfo(dllPath); if (!dllFile.Exists) { Debug.Log($"Unable to find Rider EditorPlugin {dllPath} for Unity "); return; } var assembly = AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName)); if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE) Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}"); EditorPluginInterop.InitEntryPoint(assembly); } } }