namespace Unity.Burst.CompilerServices
{
#if UNITY_BURST_EXPERIMENTAL_LOOP_INTRINSICS
public static class Loop
{
///
/// Must be called from inside a loop.
/// Will cause a compiler error in Burst-compiled code if the loop is not auto-vectorized.
///
public static void ExpectVectorized() { }
///
/// Must be called from inside a loop.
/// Will cause a compiler error in Burst-compiled code if the loop is auto-vectorized.
///
public static void ExpectNotVectorized() { }
}
#endif
}