# Animated Tile __Contribution by:__ MahdiMahzuni An Animated Tile runs through and displays a list of Sprites in sequence to create a frame-by-frame animation. ![](images/AnimatedTileEditor.png)
Animated Tile editor window ### Properties | Property | Function | | ------------------------------ | ------------------------------------------------------------ | | __Number of Animated Sprites__ | Number of Animated Sprites in the Animated Tile. | | __Sprite list__ | The list displaying the current order of Sprites for this Animated Tile’s animation which plays in sequence. Set a Sprite by selecting the **Select** button at the bottom right of the Sprite preview, then choosing the Sprite from the dialog box. Select and hold the **=** next to each Sprite to reorder their place in the animation sequence. | | __Minimum Speed__ | The minimum possible speed at which the Animation of the Tile is played. A speed value will be randomly chosen between the minimum and maximum speed. | | __Maximum Speed__ | The maximum possible speed at which the Animation of the Tile is played. A speed value will be randomly chosen between the minimum and maximum speed. | | __Start Time__ | The starting time of this Animated Tile. This allows you to start the Animation from a particular time. | | __Start Frame__ | The starting frame of this Animated Tile. This allows you to start the Animation from a particular Sprite in the list of Animated Sprites. | | __Collider Type__ | The [Collider](https://docs.unity3d.com/Manual/Collider2D.html) shape generated by the Tile. | ### Usage Create the Animated Tile by selecting and ordering the Sprites that makes up its animation sequence in the Animated Tile editor, then paint the Animated Tile with the [Tile Palette tools](https://docs.unity3d.com/Manual/Tilemap-Painting.html). ![](images/AnimatedTile.png)
Game view, painted with the [Group Brush](GroupBrush.md).