using System; using System.Collections.Generic; using UnityEngine; using UnityObject = UnityEngine.Object; namespace UnityEditor.U2D.Path { public class ScriptableData : ScriptableObject { [SerializeField] private T m_Data; public UnityObject owner { get; set; } public int index { get; set; } public T data { get { return m_Data; } set { m_Data = value; } } } }